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fix(feedback): remove ball contact screen flash
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@@ -164,8 +164,6 @@ func spawn_camera_rig(target: Ship) -> ShipCameraRig:
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func _on_player_impact(intensity: float) -> void:
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if hud:
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hud.flash_impact(intensity)
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if not _goal_slowmo_active:
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_run_hit_stop(intensity)
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