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fix(multiplayer): reject fractional ranked games
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@@ -1583,6 +1583,8 @@ Ranked profile `season_id` now enforces the OpenAPI opaque-ID shape and exact st
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Persisted matchmaking snapshots now validate field types, non-negative integral revisions/epochs, and proposal identity/state consistency before restoration; malformed restart data cannot be coerced into an active projection.
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Ranked profile projection now rejects fractional `ranked_games` values instead of silently truncating them, matching the OpenAPI integer contract.
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Signed MatchNet claims now also require exact JSON string/integer types for every identity, protocol, expiry, slot, team, and generation field; string-number coercion is rejected before canonical signature verification.
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Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
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