chore(multiplayer): Phase 0 refactors + graphics/perf settings groundwork

Lands the non-networked Phase 0 tasks from multiplayer-todo.md (ship/camera/
arena refactors, sim constants, background FPS handling) plus a first pass
at exposing graphics/performance settings (presets, resolution scaling,
vsync, FPS cap, perf overlay) and a GPU profiling harness for the
real-hardware follow-up in task 0.15b.
This commit is contained in:
Josh Creek
2026-08-19 22:37:17 +01:00
parent 88591e031f
commit 04691aaa48
29 changed files with 2212 additions and 134 deletions
+1
View File
@@ -15,6 +15,7 @@ collision_mask = 13
mass = 3
physics_material_override = SubResource("PhysicsMaterial_ball")
continuous_cd = true
can_sleep = false
inertia = Vector3(3, 3, 3)
gravity_scale = 0.8
linear_damp = 0.1