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chore(multiplayer): Phase 0 refactors + graphics/perf settings groundwork
Lands the non-networked Phase 0 tasks from multiplayer-todo.md (ship/camera/ arena refactors, sim constants, background FPS handling) plus a first pass at exposing graphics/performance settings (presets, resolution scaling, vsync, FPS cap, perf overlay) and a GPU profiling harness for the real-hardware follow-up in task 0.15b.
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@@ -15,6 +15,7 @@ collision_mask = 13
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mass = 3
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physics_material_override = SubResource("PhysicsMaterial_ball")
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continuous_cd = true
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can_sleep = false
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inertia = Vector3(3, 3, 3)
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gravity_scale = 0.8
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linear_damp = 0.1
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