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chore(multiplayer): Phase 0 refactors + graphics/perf settings groundwork
Lands the non-networked Phase 0 tasks from multiplayer-todo.md (ship/camera/ arena refactors, sim constants, background FPS handling) plus a first pass at exposing graphics/performance settings (presets, resolution scaling, vsync, FPS cap, perf overlay) and a GPU profiling harness for the real-hardware follow-up in task 0.15b.
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@@ -17,13 +17,17 @@ collision_mask = 7
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mass = 5.0
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physics_material_override = SubResource("PhysicsMaterial_ship")
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inertia = Vector3(7, 1, 7)
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can_sleep = false
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continuous_cd = true
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script = ExtResource("1_efag7")
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[node name="Nose" type="MeshInstance3D" parent="."]
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[node name="Visual" type="Node3D" parent="."]
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[node name="Nose" type="MeshInstance3D" parent="Visual"]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)
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mesh = ExtResource("3_nose")
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[node name="TailFin" type="MeshInstance3D" parent="."]
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[node name="TailFin" type="MeshInstance3D" parent="Visual"]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.24, 0.72)
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mesh = ExtResource("5_talfin")
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