chore(multiplayer): Phase 0 refactors + graphics/perf settings groundwork

Lands the non-networked Phase 0 tasks from multiplayer-todo.md (ship/camera/
arena refactors, sim constants, background FPS handling) plus a first pass
at exposing graphics/performance settings (presets, resolution scaling,
vsync, FPS cap, perf overlay) and a GPU profiling harness for the
real-hardware follow-up in task 0.15b.
This commit is contained in:
Josh Creek
2026-08-19 22:37:17 +01:00
parent 88591e031f
commit 04691aaa48
29 changed files with 2212 additions and 134 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ func _process(delta: float) -> void:
_pitch = new_pitch
_roll = new_roll
if changed:
queue_redraw()
_throttled_redraw(delta)
func _draw() -> void: