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chore(multiplayer): Phase 0 refactors + graphics/perf settings groundwork
Lands the non-networked Phase 0 tasks from multiplayer-todo.md (ship/camera/ arena refactors, sim constants, background FPS handling) plus a first pass at exposing graphics/performance settings (presets, resolution scaling, vsync, FPS cap, perf overlay) and a GPU profiling harness for the real-hardware follow-up in task 0.15b.
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@@ -35,7 +35,7 @@ func _process(delta: float) -> void:
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var changed := absf(angle_delta_deg(_heading, new_heading)) > REDRAW_EPSILON_DEG
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_heading = new_heading
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if changed:
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queue_redraw()
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_throttled_redraw(delta)
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func _draw() -> void:
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