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https://github.com/jcreek/CosmicClash.git
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feat: add deterministic matchmaking candidate selection
This commit is contained in:
@@ -0,0 +1,190 @@
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package domain
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import (
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"fmt"
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"sort"
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"time"
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)
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const (
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MaxPlacementRTT = 100.0
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MinRatingTolerance = 100.0
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MaxRatingTolerance = 400.0
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RatingWidenStep = 25.0
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RatingWidenPeriod = 30.0
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)
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// Candidate is the server-side projection of a verified, live queue ticket.
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// RTT values come from backend probes, never from the client request body.
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type Candidate struct {
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TicketID string
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PlayerID string
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Rating float64
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EnqueuedAt time.Time
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PredictedRTT map[string]float64
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}
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type Selection struct {
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Players []Candidate
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Region string
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WorstRTT float64
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TotalRTT float64
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RatingRange float64
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TotalWaitSeconds float64
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}
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func RatingTolerance(waitSeconds float64) float64 {
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if waitSeconds < 0 {
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waitSeconds = 0
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}
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value := MinRatingTolerance + RatingWidenStep*float64(int(waitSeconds/RatingWidenPeriod))
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if value > MaxRatingTolerance {
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return MaxRatingTolerance
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}
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return value
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}
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func SelectCandidates(anchor Candidate, candidates []Candidate, size int, now time.Time) (Selection, error) {
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if size < 1 {
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return Selection{}, fmt.Errorf("candidate size must be positive")
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}
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pool := make([]Candidate, 0, len(candidates)+1)
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seen := map[string]bool{}
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add := func(candidate Candidate) {
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if candidate.TicketID != "" && !seen[candidate.TicketID] {
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seen[candidate.TicketID] = true
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pool = append(pool, candidate)
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}
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}
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add(anchor)
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for _, candidate := range candidates {
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add(candidate)
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}
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if len(pool) < size {
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return Selection{}, fmt.Errorf("only %d compatible candidates available for size %d", len(pool), size)
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}
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best := Selection{}
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found := false
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chosen := make([]Candidate, 0, size)
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var visit func(int)
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visit = func(start int) {
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if len(chosen) == size {
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if !containsTicket(chosen, anchor.TicketID) || !compatibleSet(chosen, now) {
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return
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}
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selection, ok := scoreSelection(chosen, now)
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if !ok {
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return
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}
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if !found || betterSelection(selection, best) {
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best = selection
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found = true
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}
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return
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}
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for i := start; i < len(pool); i++ {
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chosen = append(chosen, pool[i])
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visit(i + 1)
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chosen = chosen[:len(chosen)-1]
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}
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}
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visit(0)
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if !found {
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return Selection{}, fmt.Errorf("no candidate set satisfies latency and mutual rating limits")
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}
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sort.Slice(best.Players, func(i, j int) bool { return best.Players[i].TicketID < best.Players[j].TicketID })
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return best, nil
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}
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func compatibleSet(players []Candidate, now time.Time) bool {
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regions := commonRegions(players)
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if len(regions) == 0 {
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return false
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}
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for i := range players {
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for j := i + 1; j < len(players); j++ {
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waitI := now.Sub(players[i].EnqueuedAt).Seconds()
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waitJ := now.Sub(players[j].EnqueuedAt).Seconds()
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delta := abs(players[i].Rating - players[j].Rating)
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if delta > RatingTolerance(waitI) || delta > RatingTolerance(waitJ) {
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return false
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}
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}
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}
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return true
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}
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func commonRegions(players []Candidate) []string {
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if len(players) == 0 {
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return nil
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}
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regions := make(map[string]bool)
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for region, rtt := range players[0].PredictedRTT {
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if rtt <= MaxPlacementRTT {
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regions[region] = true
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}
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}
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for _, player := range players[1:] {
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for region := range regions {
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rtt, ok := player.PredictedRTT[region]
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if !ok || rtt > MaxPlacementRTT {
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delete(regions, region)
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}
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}
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}
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out := make([]string, 0, len(regions))
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for region := range regions {
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out = append(out, region)
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}
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sort.Strings(out)
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return out
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}
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func scoreSelection(players []Candidate, now time.Time) (Selection, bool) {
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regions := commonRegions(players)
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if len(regions) == 0 {
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return Selection{}, false
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}
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best := Selection{}
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for _, region := range regions {
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worst, total := 0.0, 0.0
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minRating, maxRating := players[0].Rating, players[0].Rating
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wait := 0.0
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for _, player := range players {
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rtt := player.PredictedRTT[region]
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if rtt > worst { worst = rtt }
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total += rtt
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if player.Rating < minRating { minRating = player.Rating }
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if player.Rating > maxRating { maxRating = player.Rating }
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if seconds := now.Sub(player.EnqueuedAt).Seconds(); seconds > 0 { wait += seconds }
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}
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candidate := Selection{Players: append([]Candidate(nil), players...), Region: region, WorstRTT: worst, TotalRTT: total, RatingRange: maxRating-minRating, TotalWaitSeconds: wait}
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if best.Players == nil || betterSelection(candidate, best) { best = candidate }
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}
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return best, true
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}
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func betterSelection(a, b Selection) bool {
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if a.WorstRTT != b.WorstRTT { return a.WorstRTT < b.WorstRTT }
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if a.TotalRTT != b.TotalRTT { return a.TotalRTT < b.TotalRTT }
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if a.RatingRange != b.RatingRange { return a.RatingRange < b.RatingRange }
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if a.TotalWaitSeconds != b.TotalWaitSeconds { return a.TotalWaitSeconds > b.TotalWaitSeconds }
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return ticketIDs(a.Players) < ticketIDs(b.Players)
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}
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func containsTicket(players []Candidate, ticketID string) bool {
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for _, player := range players { if player.TicketID == ticketID { return true } }
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return false
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}
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func ticketIDs(players []Candidate) string {
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ids := make([]string, 0, len(players))
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for _, player := range players { ids = append(ids, player.TicketID) }
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sort.Strings(ids)
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result := ""
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for _, id := range ids { result += id + "\x00" }
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return result
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}
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func abs(value float64) float64 { if value < 0 { return -value }; return value }
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