feat(*): Split out vehicle object

This commit is contained in:
Josh Creek
2024-02-23 18:12:59 +00:00
parent 5d518cbcfb
commit 0fd3098f14
4 changed files with 59 additions and 35 deletions
+21
View File
@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://dnra1buk328d"]
[ext_resource type="Script" path="res://scripts/Vehicle.gd" id="1_5snef"]
[sub_resource type="BoxShape3D" id="BoxShape3D_0otfk"]
size = Vector3(0.5, 0.5, 1)
[sub_resource type="BoxMesh" id="BoxMesh_uwum7"]
size = Vector3(0.5, 0.5, 1)
[node name="Vehicle" type="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 0.5, 2)
mass = 10.0
gravity_scale = 10.0
script = ExtResource("1_5snef")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_0otfk")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_uwum7")