diff --git a/Game/assets/blender_models/gold_ball.blend.import b/Game/assets/blender_models/gold_ball.blend.import index 53ca92c6..ced3118c 100644 --- a/Game/assets/blender_models/gold_ball.blend.import +++ b/Game/assets/blender_models/gold_ball.blend.import @@ -15,9 +15,13 @@ dest_files=["res://.godot/imported/gold_ball.blend-c2b8b4e1fb4c47cd0c20f77e5daf3 nodes/root_type="" nodes/root_name="" +nodes/root_script=null +mesh_library/use_node_names_as_mesh_names=false +array_mesh/deduplicate_surfaces=true nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true @@ -32,6 +36,9 @@ animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" _subresources={} blender/nodes/visible=0 blender/nodes/active_collection_only=false @@ -39,10 +46,11 @@ blender/nodes/punctual_lights=true blender/nodes/cameras=true blender/nodes/custom_properties=true blender/nodes/modifiers=1 -blender/meshes/colors=false +blender/meshes/vertex_colors=2 blender/meshes/uvs=true blender/meshes/normals=true blender/meshes/export_geometry_nodes_instances=false +blender/meshes/gpu_instances=false blender/meshes/tangents=true blender/meshes/skins=2 blender/meshes/export_bones_deforming_mesh_only=false @@ -51,3 +59,5 @@ blender/materials/export_materials=1 blender/animation/limit_playback=true blender/animation/always_sample=true blender/animation/group_tracks=true +gltf/naming_version=2 +gltf/texture_map_mode=0 diff --git a/Game/assets/models/Grass.jpg.import b/Game/assets/models/Grass.jpg.import index 5133d9e9..bbe7b011 100644 --- a/Game/assets/models/Grass.jpg.import +++ b/Game/assets/models/Grass.jpg.import @@ -19,6 +19,8 @@ dest_files=["res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3 compress/mode=2 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -26,6 +28,10 @@ mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/Game/assets/models/gold_ball.glb.import b/Game/assets/models/gold_ball.glb.import index fb8c3354..4fb7b345 100644 --- a/Game/assets/models/gold_ball.glb.import +++ b/Game/assets/models/gold_ball.glb.import @@ -15,9 +15,13 @@ dest_files=["res://.godot/imported/gold_ball.glb-704aa0b9ad2b63d580121e20c448248 nodes/root_type="Node3D" nodes/root_name="Scene Root" +nodes/root_script=null +mesh_library/use_node_names_as_mesh_names=false +array_mesh/deduplicate_surfaces=true nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true @@ -32,6 +36,9 @@ animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" _subresources={ "meshes": { "gold_ball_Sphere": { @@ -41,10 +48,12 @@ _subresources={ "lods/normal_merge_angle": 60.0, "lods/normal_split_angle": 25.0, "save_to_file/enabled": true, +"save_to_file/fallback_path": "res://assets/models/gold_ball.res", "save_to_file/make_streamable": "", -"save_to_file/path": "res://assets/models/gold_ball.res" +"save_to_file/path": "uid://ucw1lyo43yi4" } } } gltf/naming_version=0 gltf/embedded_image_handling=1 +gltf/texture_map_mode=0 diff --git a/Game/assets/models/gold_ball.res b/Game/assets/models/gold_ball.res index 492d6735..0aa9c5c4 100644 Binary files a/Game/assets/models/gold_ball.res and b/Game/assets/models/gold_ball.res differ diff --git a/Game/icon.svg.import b/Game/icon.svg.import index 51cb3666..d7e46a19 100644 --- a/Game/icon.svg.import +++ b/Game/icon.svg.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/Game/project.godot b/Game/project.godot index cf4ff021..6fc6d00f 100644 --- a/Game/project.godot +++ b/Game/project.godot @@ -8,13 +8,17 @@ config_version=5 +[animation] + +compatibility/default_parent_skeleton_in_mesh_instance_3d=true + [application] config/name="Cosmic Clash" config/description="A fast-paced, physics-based sports game set in space. From Raymond Studios." config/version="0.0.1" run/main_scene="uid://bcq14356s3e2i" -config/features=PackedStringArray("4.4", "Forward Plus") +config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" [display]