feat(audio): drive engine tone from thrust

This commit is contained in:
Josh Creek
2026-09-01 23:22:20 +01:00
parent fcb38b3d57
commit 19ef84c3cb
5 changed files with 53 additions and 2 deletions
+1 -1
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@@ -1627,4 +1627,4 @@ Signed MatchNet claims now also require exact JSON string/integer types for ever
Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, camera-reported ball impacts, goals, and UI clicks without adding binary assets; authored sound design, engine telemetry mixing, and production audio QA remain open.
The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, camera-reported ball impacts, goals, UI clicks, and a local thrust/turbo-pitched engine loop without adding binary assets; authored sound design and production audio QA remain open.