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https://github.com/jcreek/CosmicClash.git
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fix(multiplayer): preserve planned shutdown reason
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@@ -19,6 +19,7 @@ extends Control
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@onready var _switch_team_button: Button = %SwitchTeamButton
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@onready var _ready_button: CheckButton = %ReadyButton
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@onready var _leave_button: Button = %LeaveButton
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var _planned_server_shutdown := false
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func _ready() -> void:
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@@ -35,6 +36,9 @@ func _ready() -> void:
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_controls_row.visible = NetworkManager.is_client
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_refresh()
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if not MatchNet.last_server_shutdown_reason.is_empty():
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_planned_server_shutdown = true
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_status_label.text = "Server closed: %s" % MatchNet.last_server_shutdown_reason
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func _process(_delta: float) -> void:
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@@ -63,10 +67,13 @@ func _on_rejected(reason: String) -> void:
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func _on_server_shutdown(reason: String) -> void:
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_planned_server_shutdown = true
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_status_label.text = "Server closed: %s" % reason
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func _on_disconnected_from_server() -> void:
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if _planned_server_shutdown:
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return
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get_tree().change_scene_to_file(ScenePaths.MAIN_MENU)
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