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docs(multiplayer): index local completion status
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@@ -1451,6 +1451,12 @@ That local gate now also runs `go test -race ./...`, `go vet ./...`, and each de
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Observability redaction now adds content-aware protection on top of denylisted field names: bearer values, compact JWT-like strings, PEM material, and long opaque mixed alphanumeric values are redacted recursively through arbitrary nested maps and string slices. Unknown-key credential canaries pass without leaking; false-positive risk is limited to custom long opaque fields, while canonical correlation IDs remain outside the free-form field map.
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### Current local completion index (2026-09-01)
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The following Phase 8 slices have local implementation and verification evidence in this document: 8.29 dynamic allocated launch flags and endpoint handling; 8.30 allocator claim/reconciliation; 8.31 signed assignment/roster validation; 8.35 initial-connect no-show and casual bot policy; 8.36 controlled drain and shutdown acknowledgment; 8.39–8.43 client state, assignment, profile, recovery, and idempotent action retry; 8.44 structured observability and content-aware redaction; 8.45 bounded API metrics export; 8.46 normal/race/vet/fuzz coverage; and 8.47–8.48 offline testkit coverage. Their remaining acceptance text is infrastructure or production dependent where explicitly noted below the corresponding row.
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The following are not locally certifiable from this workspace and remain open prerequisites rather than silently “done”: Valve/GodotSteam credentials and hosted SDR (7.1–7.8), live PostgreSQL/Redis execution where Docker is unavailable, live Agones/kind lifecycle (8.30–8.38, 8.49), public-network chaos/load/cost/release gates (8.50–8.53), and real-hardware graphics profiling (0.15b onward). `TODO.md`’s AI-training and presentation tasks remain separate from multiplayer and are not marked by this index.
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The three declared domain fuzz targets have now each completed a bounded 4-second run (`FuzzQueueCreateDoesNotPanic`, `FuzzResultDigestIsDeterministic`, and `FuzzSyncEventApplicationDoesNotPanic`) with no failures; this closes the locally runnable fuzz portion of 8.46. Live Redis failover, further transaction races, and cloud/runtime gates remain explicitly unverified.
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The real ENet integration gate now passes with `GODOT_BIN=/Applications/Godot.app/Contents/MacOS/Godot bash scripts/verify_enet_integration.sh`, covering the `net`, `match-net`, `clock`, `lobby`, and `networked match` process scenarios. The default `GODOT_BIN` remains the portable `godot` PATH lookup for CI; this machine requires the explicit app-bundle path.
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