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fix(multiplayer): project complete queue lifecycle
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@@ -161,6 +161,12 @@ static func phase_label(phase: String) -> String:
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return "Connecting to match"
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MatchmakingState.LIVE:
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return "Match in progress"
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MatchmakingState.RESULT_PENDING:
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return "Recording match result"
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MatchmakingState.COMPLETED:
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return "Match complete"
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MatchmakingState.ASSIGNED:
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return "Match assigned"
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MatchmakingState.CANCELLED:
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return "Search cancelled"
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MatchmakingState.EXPIRED:
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@@ -185,6 +191,10 @@ func _render(snapshot: Dictionary) -> void:
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detail_label.text = "Review the proposal before the countdown expires"
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elif phase == MatchmakingState.ACCEPTED:
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detail_label.text = "All players accepted; preparing the match server"
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elif phase == MatchmakingState.RESULT_PENDING:
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detail_label.text = "The server is confirming the final result"
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elif phase == MatchmakingState.COMPLETED:
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detail_label.text = "The match result has been recorded"
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elif phase == MatchmakingState.IDLE:
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detail_label.text = "Choose a playlist to begin"
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cancel_button.visible = ControlPlaneClient.state.can_cancel()
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@@ -197,8 +207,8 @@ func _render(snapshot: Dictionary) -> void:
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static func _is_terminal(phase: String) -> bool:
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return phase in [MatchmakingState.CANCELLED, MatchmakingState.EXPIRED, MatchmakingState.FAILED, MatchmakingState.LIVE]
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return phase in [MatchmakingState.CANCELLED, MatchmakingState.EXPIRED, MatchmakingState.FAILED, MatchmakingState.LIVE, MatchmakingState.COMPLETED]
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static func _can_start_new_search(phase: String) -> bool:
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return phase == MatchmakingState.IDLE or phase in [MatchmakingState.CANCELLED, MatchmakingState.EXPIRED, MatchmakingState.FAILED]
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return phase == MatchmakingState.IDLE or phase in [MatchmakingState.CANCELLED, MatchmakingState.EXPIRED, MatchmakingState.FAILED, MatchmakingState.COMPLETED]
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