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fix(multiplayer): project complete queue lifecycle
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@@ -17,6 +17,9 @@ const PROCESS_READY := "PROCESS_READY"
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const ASSIGNMENT_READY := "ASSIGNMENT_READY"
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const CONNECTING := "CONNECTING"
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const LIVE := "LIVE"
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const ASSIGNED := "ASSIGNED"
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const RESULT_PENDING := "RESULT_PENDING"
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const COMPLETED := "COMPLETED"
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const CANCELLED := "CANCELLED"
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const EXPIRED := "EXPIRED"
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const FAILED := "FAILED"
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@@ -185,7 +188,7 @@ func restore_snapshot(saved: Dictionary) -> bool:
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proposal_revision = maxi(0, int(saved.get("proposal_revision", 0)))
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proposal_state = String(saved.get("proposal_state", ""))
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message = "Recovering authoritative matchmaking state"
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needs_resync = phase != CANCELLED and phase != EXPIRED and phase != FAILED
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needs_resync = phase != CANCELLED and phase != EXPIRED and phase != FAILED and phase != COMPLETED
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_emit_changed()
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return true
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@@ -242,7 +245,7 @@ func _reset() -> void:
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func _is_ticket_state(value: String) -> bool:
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return value in [QUEUED, PROPOSED, ACCEPTED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, CONNECTING, LIVE, CANCELLED, EXPIRED, FAILED]
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return value in [QUEUED, PROPOSED, ACCEPTED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, ASSIGNED, CONNECTING, LIVE, RESULT_PENDING, COMPLETED, CANCELLED, EXPIRED, FAILED]
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func _has_string(value: Dictionary, key: String) -> bool:
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