fix(multiplayer): project complete queue lifecycle

This commit is contained in:
Josh Creek
2026-09-01 21:55:19 +01:00
parent 6ac2d0fbb1
commit 30a5a89164
5 changed files with 32 additions and 4 deletions
+2
View File
@@ -1536,3 +1536,5 @@ The versioned OpenAPI contract now declares the implemented `/profile/ranked` su
The Godot client now defers reconnect-triggered authoritative recovery when an HTTP mutation is still in flight, closing the `ERR_BUSY` recovery-drop race. An adversarial client test verifies that the active ticket remains queued for recovery rather than silently staying stale.
The Godot queue projection now includes the contract's `ACCEPTED` ticket phase. Accepted events are no longer rejected as an unknown state; the UI keeps the accepted status visible and proceeds through allocation recovery. State and WebSocket vocabulary tests cover the transition.
The queue projection now also accepts the contract's post-allocation/result states (`ASSIGNED`, `RESULT_PENDING`, and `COMPLETED`). These states remain visible, cannot issue queue cancellation, and completed matches return the search action to a valid new-search state; adversarial lifecycle and WebSocket vocabulary tests cover them.