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fix(multiplayer): use locked rating for season rollover
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@@ -28,16 +28,24 @@ WHERE player_id = $1`
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// retry after a worker failure cannot apply compression twice or leave a
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// marker without its corresponding rating snapshot.
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func ApplyRankedSeasonRollover(ctx context.Context, db *sql.DB, playerID, seasonID string, profile domain.RankedProfile, now time.Time) (domain.RankedProfile, bool, error) {
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if playerID == "" {
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return domain.RankedProfile{}, false, fmt.Errorf("player ID is required")
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}
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updated, _, err := domain.ApplySeasonRollover(profile, seasonID)
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if err != nil {
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return domain.RankedProfile{}, false, err
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if db == nil || playerID == "" || seasonID == "" || now.IsZero() {
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return domain.RankedProfile{}, false, fmt.Errorf("invalid season rollover arguments")
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}
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// The caller's profile is only a validation-compatible hint. The durable
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// row is authoritative because a result update may have committed after the
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// caller read its snapshot but before this transaction acquired the lock.
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_ = profile
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var updated domain.RankedProfile
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applied := false
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err = RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
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if _, err := tx.ExecContext(ctx, SeasonRatingLockSQL, playerID); err != nil {
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err := RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
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var locked domain.RankedProfile
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var revision int64
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if err := tx.QueryRowContext(ctx, SeasonRatingLockSQL, playerID).Scan(&locked.Value, &locked.RD, &locked.Volatility, &locked.RankedGames, &revision); err != nil {
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return err
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}
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var err error
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updated, _, err = domain.ApplySeasonRollover(locked, seasonID)
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if err != nil {
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return err
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}
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result, err := tx.ExecContext(ctx, SeasonRolloverInsertSQL, playerID, seasonID, updated.Value, updated.RD, updated.Volatility, updated.RankedGames, now)
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@@ -49,6 +57,7 @@ func ApplyRankedSeasonRollover(ctx context.Context, db *sql.DB, playerID, season
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return err
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}
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if changed == 0 {
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updated = locked
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return nil
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}
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if _, err := tx.ExecContext(ctx, SeasonRatingUpdateSQL, playerID, updated.Value, updated.RD, updated.Volatility, now); err != nil {
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