feat(multiplayer): enforce allocated initial connect policy

This commit is contained in:
Josh Creek
2026-09-01 16:36:26 +01:00
parent 74e50caf70
commit 334d8a26ac
8 changed files with 118 additions and 15 deletions
+40 -13
View File
@@ -311,6 +311,10 @@ var _late_joiners: Array[Dictionary] = []
# to this scene; static because the loop cannot hold a reference to a node that
# does not exist yet, and consumed on read so it cannot leak into a later match.
static var server_arena_override := ""
# Set only by ServerMatchLoop after an allocated casual match passes the
# initial-connect policy. It is consumed once while building the authoritative
# six-slot lineup, so direct servers and ranked allocations cannot add bots.
static var server_bot_fill_override := false
# §6.3's "cap with --max-spectators". Server only; 0 disables spectating
# entirely, negative means unlimited.
var _max_spectators := -1
@@ -451,24 +455,47 @@ func _start_server() -> void:
var teams := PackedInt32Array()
var spawn_indices := PackedInt32Array()
var team_counts := {0: 0, 1: 0}
var sorted_peer_ids: Array = MatchNet.roster.keys()
sorted_peer_ids.sort()
for peer_id in sorted_peer_ids:
var info: MatchNet.PlayerInfo = MatchNet.roster[peer_id]
var spawn_index: int = info.spawn_index if info.spawn_index >= 0 else team_counts.get(info.team, 0)
if info.spawn_index < 0:
team_counts[info.team] = spawn_index + 1
var config := ServerConfig.parse(OS.get_cmdline_user_args(), false)
var use_assigned_bot_fill := server_bot_fill_override and bool(config.get_value("allocated-mode"))
server_bot_fill_override = false
var spawn_entries: Array[Dictionary] = []
if use_assigned_bot_fill:
var by_identity := {}
for peer_id in MatchNet.roster.keys():
var roster_info: MatchNet.PlayerInfo = MatchNet.roster[peer_id]
by_identity[roster_info.player_identity] = {"peer_id": int(peer_id), "info": roster_info}
for assigned: Dictionary in MatchNet.assigned_player_slots():
var identity := String(assigned["player_identity"])
if by_identity.has(identity):
var human: Dictionary = by_identity[identity]
spawn_entries.append({"peer_id": human["peer_id"], "info": human["info"], "team": int(assigned["team"]), "spawn_index": int(assigned["slot"]) % 3, "bot": false})
else:
spawn_entries.append({"peer_id": -1, "info": null, "team": int(assigned["team"]), "spawn_index": int(assigned["slot"]) % 3, "bot": true})
else:
var sorted_peer_ids: Array = MatchNet.roster.keys()
sorted_peer_ids.sort()
for peer_id in sorted_peer_ids:
var info: MatchNet.PlayerInfo = MatchNet.roster[peer_id]
var spawn_index: int = info.spawn_index if info.spawn_index >= 0 else team_counts.get(info.team, 0)
if info.spawn_index < 0:
team_counts[info.team] = spawn_index + 1
spawn_entries.append({"peer_id": peer_id, "info": info, "team": info.team, "spawn_index": spawn_index, "bot": false})
for entry: Dictionary in spawn_entries:
var peer_id: int = int(entry["peer_id"])
var info: MatchNet.PlayerInfo = entry["info"]
var team: int = int(entry["team"])
var spawn_index: int = int(entry["spawn_index"])
var slot := SlotInfo.new()
slot.peer_id = peer_id
slot.team = info.team
slot.team = team
slot.spawn_index = spawn_index
slot.player_name = info.player_name
slot.player_identity = MatchNet.player_identity(peer_id)
slot.controller = RLShipController.new()
slot.ship = spawn_ship(info.team, spawn_index, slot.controller)
slot.player_name = "Bot %d" % spawn_index if bool(entry["bot"]) else info.player_name
slot.player_identity = "" if bool(entry["bot"]) else MatchNet.player_identity(peer_id)
slot.controller = _build_opponent(bot_model_path, bot_reaction_ticks, bot_action_noise, "NetworkedMatch") if bool(entry["bot"]) else RLShipController.new()
slot.ship = spawn_ship(team, spawn_index, slot.controller)
_slots.append(slot)
peer_ids.append(peer_id)
teams.append(info.team)
teams.append(team)
spawn_indices.append(spawn_index)
MatchSim.send_match_config(arena_path, peer_ids, teams, spawn_indices)