feat(multiplayer): enforce allocated initial connect policy

This commit is contained in:
Josh Creek
2026-09-01 16:36:26 +01:00
parent 74e50caf70
commit 334d8a26ac
8 changed files with 118 additions and 15 deletions
@@ -0,0 +1,11 @@
extends "res://tests/test_case.gd"
func test_allocated_initial_connect_policy_has_explicit_boundaries() -> void:
var loop = preload("res://scripts/server_match_loop.gd")
assert_eq(loop.allocated_initial_connect_action("ranked", 29999, 5, 6, true, true), loop.ALLOCATED_WAIT, "ranked waits before 30 seconds")
assert_eq(loop.allocated_initial_connect_action("ranked", 30000, 5, 6, true, true), loop.ALLOCATED_CANCEL, "ranked cancels at 30 seconds")
assert_eq(loop.allocated_initial_connect_action("casual", 59999, 2, 6, true, true), loop.ALLOCATED_WAIT, "casual waits before 60 seconds")
assert_eq(loop.allocated_initial_connect_action("casual", 60000, 2, 6, true, true), loop.ALLOCATED_START_WITH_BOTS, "casual starts with bots when both teams are represented")
assert_eq(loop.allocated_initial_connect_action("casual", 60000, 2, 6, true, false), loop.ALLOCATED_CANCEL, "casual cancels when one team is empty")
assert_eq(loop.allocated_initial_connect_action("casual", 1000, 6, 6, true, true), loop.ALLOCATED_READY, "complete roster is ready immediately")
assert_eq(loop.allocated_initial_connect_action("other", 0, 1, 6, true, true), loop.ALLOCATED_CANCEL, "unknown allocated playlist fails closed")