feat(*): Replace the test terrain arena with an enclosed standard-size space-platform arena (shared ArenaBoundary floor/walls/ceiling scene, starfield sky, ball CCD) and derive TrainingMode placement bounds from it, dropping the out-of-bounds reward guard

This commit is contained in:
Josh Creek
2026-07-18 20:18:03 +01:00
parent 85f96eb15e
commit 379ef9910e
15 changed files with 181 additions and 6492 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

-41
View File
@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqubdkwj11v1i"
path.s3tc="res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/models/Grass.jpg"
dest_files=["res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
-13
View File
@@ -1,13 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Grass
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd C:\\Users\\Daniel\\Desktop\\Godot Projects\\OpenWorldGame\\Procedural Generation\\Textures\\Grass.jpg
File diff suppressed because it is too large Load Diff
-25
View File
@@ -1,25 +0,0 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://cndcxj6gf0smr"
path="res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"
[deps]
files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
source_file="res://assets/models/Terrain.obj"
dest_files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh", "res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false
-6
View File
@@ -1,6 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://drm3clvqpis42"]
[ext_resource type="Texture2D" uid="uid://cqubdkwj11v1i" path="res://assets/models/Grass.jpg" id="1_imo8j"]
[resource]
albedo_texture = ExtResource("1_imo8j")