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https://github.com/jcreek/CosmicClash.git
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feat(*): Replace the test terrain arena with an enclosed standard-size space-platform arena (shared ArenaBoundary floor/walls/ceiling scene, starfield sky, ball CCD) and derive TrainingMode placement bounds from it, dropping the out-of-bounds reward guard
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqubdkwj11v1i"
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path.s3tc="res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/models/Grass.jpg"
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dest_files=["res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/size_limit=0
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detect_3d/compress_to=0
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Grass
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Ns 0.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd C:\\Users\\Daniel\\Desktop\\Godot Projects\\OpenWorldGame\\Procedural Generation\\Textures\\Grass.jpg
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File diff suppressed because it is too large
Load Diff
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://cndcxj6gf0smr"
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path="res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"
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[deps]
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files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
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source_file="res://assets/models/Terrain.obj"
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dest_files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh", "res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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@@ -1,6 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://drm3clvqpis42"]
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[ext_resource type="Texture2D" uid="uid://cqubdkwj11v1i" path="res://assets/models/Grass.jpg" id="1_imo8j"]
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[resource]
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albedo_texture = ExtResource("1_imo8j")
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