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feat(*): Replace the test terrain arena with an enclosed standard-size space-platform arena (shared ArenaBoundary floor/walls/ceiling scene, starfield sky, ball CCD) and derive TrainingMode placement bounds from it, dropping the out-of-bounds reward guard
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@@ -0,0 +1,94 @@
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[gd_scene load_steps=11 format=3]
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[ext_resource type="Script" path="res://scripts/arena_boundary.gd" id="1_bndry"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
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albedo_color = Color(0.08, 0.09, 0.12, 1)
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metallic = 0.3
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roughness = 0.6
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_field"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0, 0.368627, 1, 0.08)
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[sub_resource type="BoxMesh" id="BoxMesh_floor"]
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material = SubResource("StandardMaterial3D_floor")
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size = Vector3(28, 1, 40)
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[sub_resource type="BoxMesh" id="BoxMesh_ceiling"]
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material = SubResource("StandardMaterial3D_field")
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size = Vector3(28, 1, 40)
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[sub_resource type="BoxMesh" id="BoxMesh_side_wall"]
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material = SubResource("StandardMaterial3D_field")
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size = Vector3(1, 13, 38)
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[sub_resource type="BoxMesh" id="BoxMesh_end_wall"]
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material = SubResource("StandardMaterial3D_field")
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size = Vector3(26, 13, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_slab"]
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size = Vector3(28, 1, 40)
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[sub_resource type="BoxShape3D" id="BoxShape3D_side_wall"]
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size = Vector3(1, 13, 38)
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[sub_resource type="BoxShape3D" id="BoxShape3D_end_wall"]
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size = Vector3(26, 13, 1)
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[node name="ArenaBoundary" type="StaticBody3D"]
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script = ExtResource("1_bndry")
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[node name="FloorShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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shape = SubResource("BoxShape3D_slab")
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[node name="FloorMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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mesh = SubResource("BoxMesh_floor")
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[node name="WallPosXShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 5.5, 0)
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shape = SubResource("BoxShape3D_side_wall")
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[node name="WallPosXMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 5.5, 0)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_side_wall")
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[node name="WallNegXShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 5.5, 0)
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shape = SubResource("BoxShape3D_side_wall")
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[node name="WallNegXMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 5.5, 0)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_side_wall")
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[node name="WallPosZShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 18.5)
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shape = SubResource("BoxShape3D_end_wall")
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[node name="WallPosZMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 18.5)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_end_wall")
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[node name="WallNegZShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, -18.5)
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shape = SubResource("BoxShape3D_end_wall")
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[node name="WallNegZMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, -18.5)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_end_wall")
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[node name="CeilingShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.5, 0)
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shape = SubResource("BoxShape3D_slab")
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[node name="CeilingMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.5, 0)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_ceiling")
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@@ -11,6 +11,7 @@ friction = 0.3
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[node name="Ball" type="RigidBody3D" groups=["ball"]]
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mass = 3
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physics_material_override = SubResource("PhysicsMaterial_ball")
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continuous_cd = true
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inertia = Vector3(3, 3, 3)
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gravity_scale = 0.8
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linear_damp = 0.1
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