mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 08:23:45 +00:00
feat(multiplayer): persist connection generation leases
This commit is contained in:
+38
-10
@@ -44,7 +44,8 @@ type ServerShutdowner interface {
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ShutdownServer(context.Context, domain.WorkloadBinding, string, string, time.Time) error
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}
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type ServerConnectionRecorder interface {
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RecordPlayerConnected(context.Context, domain.WorkloadBinding, string, string, time.Time) error
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ClaimPlayerConnection(context.Context, domain.WorkloadBinding, string, uint64, string, time.Time) (uint64, error)
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RecordPlayerDisconnected(context.Context, domain.WorkloadBinding, string, uint64, string, time.Time) error
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}
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type QueueBackend interface {
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@@ -559,7 +560,7 @@ func (s *Service) contractAssignment(w http.ResponseWriter, r *http.Request) {
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func (s *Service) contractServerMutation(w http.ResponseWriter, r *http.Request) {
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// Unlike contractAssignment, the documented shape here is two segments
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// (/servers/{serverId}/{result|register|roster|connect|shutdown}) — rejecting
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// (/servers/{serverId}/{result|register|roster|connect|disconnect|shutdown}) — rejecting
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// any "/" would 404 every real call. Delegate shape validation to
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// serverMutation, which already enforces the exact operation allowlist.
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path := strings.TrimPrefix(r.URL.Path, "/api/v1/servers/")
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@@ -592,7 +593,7 @@ type serverRegistrationRequest struct {
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func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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parts := strings.Split(strings.TrimPrefix(r.URL.Path, "/v1/servers/"), "/")
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if len(parts) != 2 || parts[0] == "" || (parts[1] != "result" && parts[1] != "register" && parts[1] != "roster" && parts[1] != "shutdown" && parts[1] != "connect") {
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if len(parts) != 2 || parts[0] == "" || (parts[1] != "result" && parts[1] != "register" && parts[1] != "roster" && parts[1] != "shutdown" && parts[1] != "connect" && parts[1] != "disconnect") {
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writeError(w, http.StatusNotFound, "not_found")
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return
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}
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@@ -600,7 +601,7 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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writeError(w, http.StatusMethodNotAllowed, "method_not_allowed")
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return
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}
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if s.WorkloadVerify == nil || (parts[1] == "result" && s.ResultSubmitter == nil) || (parts[1] == "register" && s.ServerRegistrar == nil) || (parts[1] == "roster" && s.Roster == nil) || (parts[1] == "shutdown" && s.ServerShutdowner == nil) || (parts[1] == "connect" && s.ServerConnections == nil) {
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if s.WorkloadVerify == nil || (parts[1] == "result" && s.ResultSubmitter == nil) || (parts[1] == "register" && s.ServerRegistrar == nil) || (parts[1] == "roster" && s.Roster == nil) || (parts[1] == "shutdown" && s.ServerShutdowner == nil) || ((parts[1] == "connect" || parts[1] == "disconnect") && s.ServerConnections == nil) {
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writeError(w, http.StatusServiceUnavailable, "server_unavailable")
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return
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}
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@@ -666,9 +667,11 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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w.WriteHeader(http.StatusNoContent)
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return
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}
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if parts[1] == "connect" {
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if parts[1] == "connect" || parts[1] == "disconnect" {
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var input struct {
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PlayerID string `json:"player_id"`
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PlayerID string `json:"player_id"`
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Generation uint64 `json:"generation,omitempty"`
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ExpectedGeneration uint64 `json:"expected_generation,omitempty"`
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}
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if !decodeBody(w, r, &input) {
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return
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@@ -677,7 +680,23 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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writeError(w, http.StatusUnprocessableEntity, "invalid_request")
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return
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}
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if err := s.ServerConnections.RecordPlayerConnected(r.Context(), binding, input.PlayerID, key, now); err != nil {
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var generation uint64
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var err error
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if parts[1] == "connect" {
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if input.Generation != 0 {
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writeError(w, http.StatusUnprocessableEntity, "invalid_request")
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return
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}
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generation, err = s.ServerConnections.ClaimPlayerConnection(r.Context(), binding, input.PlayerID, input.ExpectedGeneration, key, now)
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} else {
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if input.Generation == 0 || input.ExpectedGeneration != 0 {
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writeError(w, http.StatusUnprocessableEntity, "invalid_request")
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return
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}
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generation = input.Generation
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err = s.ServerConnections.RecordPlayerDisconnected(r.Context(), binding, input.PlayerID, input.Generation, key, now)
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}
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if err != nil {
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if errors.Is(err, domain.ErrConflict) {
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writeError(w, http.StatusConflict, "conflict")
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} else {
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@@ -686,11 +705,20 @@ func (s *Service) serverMutation(w http.ResponseWriter, r *http.Request) {
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// client fault; 503 keeps the game server's bounded retry alive.
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writeError(w, http.StatusServiceUnavailable, "server_unavailable")
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}
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s.logEvent(observability.Event{Event: "server_connect", MatchID: binding.MatchID, ServerID: parts[0], Stage: "rejected", OccurredAt: now})
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s.logEvent(observability.Event{Event: "server_" + parts[1], MatchID: binding.MatchID, ServerID: parts[0], Stage: "rejected", OccurredAt: now})
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return
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}
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s.logEvent(observability.Event{Event: "server_connect", MatchID: binding.MatchID, ServerID: parts[0], Stage: "connected", OccurredAt: now, Fields: map[string]any{"player_id": input.PlayerID}})
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w.WriteHeader(http.StatusNoContent)
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stage := "connected"
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if parts[1] == "disconnect" {
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stage = "disconnected"
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}
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s.logEvent(observability.Event{Event: "server_" + parts[1], MatchID: binding.MatchID, ServerID: parts[0], Stage: stage, OccurredAt: now, Fields: map[string]any{"player_id": input.PlayerID, "generation": generation}})
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if parts[1] == "disconnect" {
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w.WriteHeader(http.StatusNoContent)
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return
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}
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w.Header().Set("Content-Type", "application/json")
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_ = json.NewEncoder(w).Encode(map[string]uint64{"generation": generation})
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return
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}
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if parts[1] == "shutdown" {
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