fix(assets): remove unreferenced duplicate planet_surface texture

assets/textures/planet_surface.png was byte-identical to and unused
in favor of assets/models/nebula_planet_planet_surface.png, the
sidecar Godot's glTF importer actually extracted from nebula_planet.glb
and uses at runtime. Deleted the orphan (+ its .import) and stopped
gen_planet_surface.py from writing it.

Also measured nebula_dust.gdshader's per-fragment depth-texture sample
cost (~0.07ms/frame at 500 particles, within noise) -- negligible, so
no budgeting concern for further particle work.
This commit is contained in:
Josh Creek
2026-08-05 09:51:33 +01:00
parent 9bdeb73fa7
commit 401d882ff0
4 changed files with 11 additions and 76 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 985 KiB

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxsadfd04v6r2"
path="res://.godot/imported/planet_surface.png-d3aaf8310508e4c85b26a3d093bcf9c8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/planet_surface.png"
dest_files=["res://.godot/imported/planet_surface.png-d3aaf8310508e4c85b26a3d093bcf9c8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1