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fix(assets): remove unreferenced duplicate planet_surface texture
assets/textures/planet_surface.png was byte-identical to and unused in favor of assets/models/nebula_planet_planet_surface.png, the sidecar Godot's glTF importer actually extracted from nebula_planet.glb and uses at runtime. Deleted the orphan (+ its .import) and stopped gen_planet_surface.py from writing it. Also measured nebula_dust.gdshader's per-fragment depth-texture sample cost (~0.07ms/frame at 500 particles, within noise) -- negligible, so no budgeting concern for further particle work.
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@@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bxsadfd04v6r2"
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path="res://.godot/imported/planet_surface.png-d3aaf8310508e4c85b26a3d093bcf9c8.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/planet_surface.png"
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dest_files=["res://.godot/imported/planet_surface.png-d3aaf8310508e4c85b26a3d093bcf9c8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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