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fix(assets): remove unreferenced duplicate planet_surface texture
assets/textures/planet_surface.png was byte-identical to and unused in favor of assets/models/nebula_planet_planet_surface.png, the sidecar Godot's glTF importer actually extracted from nebula_planet.glb and uses at runtime. Deleted the orphan (+ its .import) and stopped gen_planet_surface.py from writing it. Also measured nebula_dust.gdshader's per-fragment depth-texture sample cost (~0.07ms/frame at 500 particles, within noise) -- negligible, so no budgeting concern for further particle work.
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@@ -1,11 +1,11 @@
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"""Generates Game/assets/textures/planet_surface.png (and the byte-identical
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Game/assets/models/nebula_planet_planet_surface.png sidecar that actually feeds
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the live nebula_planet.glb material -- Godot's glTF importer extracted the
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embedded image there at import time, so the imported scene references that
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external file, not the glb's internal binary): a 2048x1024 equirectangular
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decorative planet with latitude bands, storm vortices, and a lit/unlit
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terminator, via layered FFT/domain-warped noise in the same style as
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gen_nebula_sky.py (helpers duplicated here to keep both scripts standalone).
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"""Generates Game/assets/models/nebula_planet_planet_surface.png, the sidecar
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that actually feeds the live nebula_planet.glb material -- Godot's glTF
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importer extracted the embedded image there at import time, so the imported
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scene references that external file, not the glb's internal binary. A
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2048x1024 equirectangular decorative planet with latitude bands, storm
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vortices, and a lit/unlit terminator, via layered FFT/domain-warped noise in
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the same style as gen_nebula_sky.py (helpers duplicated here to keep both
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scripts standalone).
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"""
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from pathlib import Path
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@@ -178,12 +178,8 @@ color = np.clip(color, 0.0, 1.0)
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print("saving planet surface...")
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root = Path(__file__).resolve().parents[2]
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out_paths = [
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root / "Game" / "assets" / "textures" / "planet_surface.png",
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root / "Game" / "assets" / "models" / "nebula_planet_planet_surface.png",
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]
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out_path = root / "Game" / "assets" / "models" / "nebula_planet_planet_surface.png"
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img = Image.fromarray((color * 255).astype(np.uint8), "RGB")
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for p in out_paths:
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img.save(p)
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print("saved:", p)
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img.save(out_path)
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print("saved:", out_path)
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print("done")
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