fix(multiplayer): validate server event resource ids

This commit is contained in:
Josh Creek
2026-09-01 22:25:04 +01:00
parent fd1a4d9577
commit 429fb87c08
4 changed files with 14 additions and 6 deletions
+2
View File
@@ -432,6 +432,8 @@ func TestEventHubRejectsEventsOutsideTheV1Vocabulary(t *testing.T) {
base := ControlPlaneEvent{Revision: 1, ResourceID: "ticket-1234567890123456", OccurredAt: time.Unix(1000, 0).UTC(), PlayerID: "player-1"}
invalid := []ControlPlaneEvent{
{Event: "unknown", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "state_changed", State: "QUEUED", Revision: base.Revision, ResourceID: "short", OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "state_changed", State: "QUEUED", Revision: base.Revision, ResourceID: "ticket-1234567890/unsafe", OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "state_changed", State: "NOT_A_STATE", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "proposal_changed", State: "LIVE", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},
{Event: "assignment_changed", Revision: base.Revision, ResourceID: base.ResourceID, OccurredAt: base.OccurredAt, PlayerID: base.PlayerID},