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fix(multiplayer): requeue every participant after a proposal times out
The timeout sibling of the previous commit's decline fix: a proposal that simply times out (the 10s window elapses with no unanimous response) hits ProposalExpireSQL/ProposalParticipantExpireSQL, and neither of those -- same as the decline path -- ever touched queue_tickets. Same severe consequence: every participant still holding a PROPOSED ticket, response pending or already accepted, is left stranded (invisible to the matcher, blocking a fresh queue_create, renewable forever by heartbeat) with no automatic way back into matchmaking. This path is reached from both GetProposal (the recovery/read boundary -- a client that missed the expiry event entirely) and RespondToProposal (a response arriving after the window), so both needed the fix. ProposalExpireRequeueSQL mirrors ProposalDeclineRequeueSQL, guarded on state = 'EXPIRED' so it's safe to call unconditionally right after ProposalExpireSQL: a no-op on a proposal that's still OPEN, and a no-op on a proposal that was already EXPIRED on a prior pass (nothing left at PROPOSED to requeue a second time). Covered by a real PostgreSQL integration test via GetProposal (nobody ever responds; recovering the proposal well after its window expires it and must requeue both participants), confirming both tickets land back at QUEUED with a refreshed expiry and are visible again to ListQueuedCandidates. Clean across 5 runs, plus the full integration and unit suites.
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@@ -21,6 +21,22 @@ SET response = 'TIMED_OUT', responded_at = $2
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WHERE proposal_id = $1 AND response = 'PENDING'
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AND EXISTS (SELECT 1 FROM proposals WHERE proposals.proposal_id = proposal_participants.proposal_id AND proposals.expires_at <= $2)`
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// ProposalExpireRequeueSQL is the timeout sibling of
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// ProposalDeclineRequeueSQL: a proposal that simply times out (no unanimous
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// response inside the 10s window) leaves any participant still holding a
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// PROPOSED ticket exactly as stranded as an explicit decline does, and for
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// the identical reason -- nothing else ever moves a PROPOSED ticket back to
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// QUEUED. The `state = 'EXPIRED'` guard makes this safe to call
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// unconditionally right after ProposalExpireSQL: it's a no-op on a proposal
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// that was already OPEN and stays OPEN (nothing to requeue) or one that was
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// already EXPIRED on a prior pass (its participants' tickets, if any were
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// still PROPOSED, were already requeued then).
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const ProposalExpireRequeueSQL = `UPDATE queue_tickets q
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SET state = 'QUEUED', expires_at = $2, revision = revision + 1
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FROM proposal_participants pp
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WHERE pp.proposal_id = $1 AND q.ticket_id = pp.ticket_id AND q.player_id = pp.player_id AND q.state = 'PROPOSED'
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AND EXISTS (SELECT 1 FROM proposals WHERE proposals.proposal_id = $1 AND proposals.state = 'EXPIRED')`
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const ProposalRecoverySelectSQL = `SELECT proposal_id, playlist, state, revision, expires_at
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FROM proposals
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WHERE proposal_id = $1
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@@ -108,6 +124,9 @@ func GetProposal(ctx context.Context, db *sql.DB, playerID, proposalID string, n
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if _, err := tx.ExecContext(ctx, ProposalParticipantExpireSQL, proposalID, now); err != nil {
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return domain.Proposal{}, err
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}
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if _, err := tx.ExecContext(ctx, ProposalExpireRequeueSQL, proposalID, now.Add(domain.QueueExpiryWindow)); err != nil {
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return domain.Proposal{}, err
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}
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var proposal domain.Proposal
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var playlist, state string
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if err := tx.QueryRowContext(ctx, ProposalRecoverySelectSQL, proposalID, playerID).Scan(&proposal.ProposalID, &playlist, &state, &proposal.Revision, &proposal.ExpiresAt); err != nil {
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@@ -188,6 +207,9 @@ func RespondToProposal(ctx context.Context, db *sql.DB, playerID, proposalID, id
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if _, err := tx.ExecContext(ctx, ProposalParticipantExpireSQL, proposalID, now); err != nil {
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return err
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}
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if _, err := tx.ExecContext(ctx, ProposalExpireRequeueSQL, proposalID, now.Add(domain.QueueExpiryWindow)); err != nil {
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return err
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}
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if !now.Before(expiresAt) {
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return domain.ErrProposalClosed
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}
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