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feat: persist ranked season rollovers
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@@ -0,0 +1,64 @@
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package store
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import (
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"context"
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"database/sql"
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"fmt"
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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)
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const SeasonRatingLockSQL = `SELECT player_id, rating, deviation, volatility, ranked_games, revision
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FROM ratings
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WHERE player_id = $1
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FOR UPDATE`
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const SeasonRolloverInsertSQL = `INSERT INTO ranked_season_rollovers
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(player_id, season_id, rating, deviation, volatility, ranked_games, rolled_over_at)
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VALUES ($1, $2, $3, $4, $5, $6, $7)
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ON CONFLICT (player_id, season_id) DO NOTHING`
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const SeasonRatingUpdateSQL = `UPDATE ratings
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SET rating = $2, deviation = $3, volatility = $4, revision = revision + 1, updated_at = $5
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WHERE player_id = $1`
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// ApplyRankedSeasonRollover persists the domain rollover exactly once. The
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// marker insert and rating update share one SERIALIZABLE transaction, so a
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// retry after a worker failure cannot apply compression twice or leave a
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// marker without its corresponding rating snapshot.
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func ApplyRankedSeasonRollover(ctx context.Context, db *sql.DB, playerID, seasonID string, profile domain.RankedProfile, now time.Time) (domain.RankedProfile, bool, error) {
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if playerID == "" {
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return domain.RankedProfile{}, false, fmt.Errorf("player ID is required")
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}
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updated, _, err := domain.ApplySeasonRollover(profile, seasonID)
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if err != nil {
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return domain.RankedProfile{}, false, err
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}
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applied := false
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err = RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
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if _, err := tx.ExecContext(ctx, SeasonRatingLockSQL, playerID); err != nil {
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return err
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}
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result, err := tx.ExecContext(ctx, SeasonRolloverInsertSQL, playerID, seasonID, updated.Value, updated.RD, updated.Volatility, updated.RankedGames, now)
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if err != nil {
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return err
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}
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changed, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if changed == 0 {
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return nil
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}
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if _, err := tx.ExecContext(ctx, SeasonRatingUpdateSQL, playerID, updated.Value, updated.RD, updated.Volatility, now); err != nil {
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return err
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}
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applied = true
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return nil
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})
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if err != nil {
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return domain.RankedProfile{}, false, err
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}
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return updated, applied, nil
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}
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