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feat: add ban policy to ticket verification
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@@ -1133,7 +1133,7 @@ New `--role=client-reconnect` grades the returning player: not a spectator, owns
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| 7.1 `[D:1.2]` | **IN PROGRESS.** GodotSteam integration and custom export templates — **client *and* headless server** | Pinned build inputs and the reproducible validation command are documented; awaiting the custom binaries/SDK access |
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| 7.2 `[D:7.1]` | **IN PROGRESS.** `NetTransport` boundary extracted with ENet and feature-gated `steam_transport.gd` (`SteamMultiplayerPeer`, SDR); advertising waits for `ISteamGameServer` work | `NetworkManager.host/join(..., transport)` selects explicitly; stock builds reject Steam without ENet fallback |
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| 7.3 `[D:7.2]` `[P]` | `server_browser.tscn` via `ISteamMatchmakingServers` | Internet, LAN, favourites and history lists all populate |
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| 7.4 `[D:7.2]` `[P]` | Auth tickets in `hello` → `BeginAuthSession`; Steam identity in the roster; persistent ban list | Ownership, VAC and ban state verified server-side |
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| 7.4 `[D:7.2]` `[P]` | **IN PROGRESS.** `TicketVerifier` now supports a synchronized backend ban decision before single-use ticket consumption; auth tickets in `hello` → `BeginAuthSession`, Steam identity in the roster and persistent ban list remain | `server/domain/auth.go` and adversarial tests reject banned identities without consuming their ticket and allow a later verification after unban; GodotSteam auth integration, server-side VAC state and durable ban storage remain |
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| 7.5 `[D:7.2]` `[P]` | Feature-gate every Steam call behind `OS.has_feature("steam") and ClassDB.class_exists("SteamMultiplayerPeer")`; verify the ENet path end to end | Non-Steam build is fully functional |
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| 7.6 `[D:7.4]` | **IN PROGRESS.** Pure Go `AuthCoordinator` models pending/accepted/rejected/cancelled backend auth sessions around the single-use verifier, including maintenance expiry sweeping; `store.PostgresSessions` persists only token digests, the authenticated API can inject that durable session backend, and `POST /v1/session/steam` issues sessions only from an injected verified-identity provider | `server/domain/auth.go`, `server/store/session_sql.go`, `server/api/service.go` and adversarial tests keep identity unavailable while pending, reject cancellation/expiry/wrong-attempt/replay, expire abandoned attempts at the boundary, release identity only after verifier success, reject invalid session inputs/extra identity fields, prove API delegation, and issue opaque sessions; real Steam BeginAuthSession/EndAuthSession adapter and live PostgreSQL/session integration remain |
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| 7.7 `[D:7.1]` `[P]` | Obtain the production App ID, publisher key, SDR coordinator SDK/signing approval, certificates and hosted-data-centre support from Valve | Production prerequisites and rotation owners are recorded; no Spacewar credential or development certificate can reach a release build |
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