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docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping information in two places. Fold everything into multiplayer-next.md (architecture decisions, wire format, task breakdown with checkboxes, gotchas list, testing notes) and delete multiplayer-todo.md. Section numbers are unchanged, so existing code comments citing them by section/task number still resolve; update every such reference to point at the new filename.
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@@ -1,7 +1,7 @@
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class_name InputJitterBuffer
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extends RefCounted
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# Per-player server-side input state (multiplayer-todo.md §3, task 3.2).
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# Per-player server-side input state (multiplayer-next.md §3, task 3.2).
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# Deliberately a standalone RefCounted with no scene/RPC dependency — same
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# reason net_codec.gd and net_interpolator.gd are pure classes — so task
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# 3.5's unit tests can drive it with scripted arrival traces with no live
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@@ -18,7 +18,7 @@ extends RefCounted
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# class's, since only the caller knows the current server tick.
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const RING_SIZE := 32
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# 500ms at 60Hz (multiplayer-todo.md §3.2's own numbers) — a duration, not a
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# 500ms at 60Hz (multiplayer-next.md §3.2's own numbers) — a duration, not a
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# tick-rate-derived constant, so left as a literal rather than pulling in
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# SimConstants for one number.
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const STARVE_ZERO_TICKS := 30
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