mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping information in two places. Fold everything into multiplayer-next.md (architecture decisions, wire format, task breakdown with checkboxes, gotchas list, testing notes) and delete multiplayer-todo.md. Section numbers are unchanged, so existing code comments citing them by section/task number still resolve; update every such reference to point at the new filename.
This commit is contained in:
@@ -89,7 +89,7 @@ func _schedule(dispatch: Callable, target_peer_id: int, delay_sec: float) -> voi
|
||||
return
|
||||
# process_always = true: a simulated wire delay must keep counting down
|
||||
# even if the local SceneTree pauses (match_mode.gd's goal-pause does
|
||||
# this today; multiplayer-todo.md §8 already flags get_tree().paused
|
||||
# this today; multiplayer-next.md §8 already flags get_tree().paused
|
||||
# stopping the client's own send/receive loop as a separate refactor
|
||||
# item). Pausing this timer too would let a paused client's in-flight
|
||||
# packets pile up and arrive in a burst on unpause instead of on their
|
||||
|
||||
Reference in New Issue
Block a user