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docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping information in two places. Fold everything into multiplayer-next.md (architecture decisions, wire format, task breakdown with checkboxes, gotchas list, testing notes) and delete multiplayer-todo.md. Section numbers are unchanged, so existing code comments citing them by section/task number still resolve; update every such reference to point at the new filename.
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@@ -8,7 +8,7 @@ extends Node
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# get_tree().current_scene, and calling it from a node that ISN'T an
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# ancestor-chain match for current_scene (as an earlier draft of this test
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# did, by add_child()-ing lobby.tscn under this driver) hung completely
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# on disconnect — see multiplayer-todo.md §9 gotcha 27.
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# on disconnect — see multiplayer-next.md §9 gotcha 27.
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#
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# The host role loading lobby.tscn is deliberate, not an oversight: a
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# *dedicated* server (server_boot.tscn) never loads it, but a self-hosting
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