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docs(multiplayer): consolidate tracking into one document
multiplayer-todo.md and multiplayer-next.md tracked overlapping information in two places. Fold everything into multiplayer-next.md (architecture decisions, wire format, task breakdown with checkboxes, gotchas list, testing notes) and delete multiplayer-todo.md. Section numbers are unchanged, so existing code comments citing them by section/task number still resolve; update every such reference to point at the new filename.
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@@ -1,7 +1,7 @@
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extends Node
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# One-off GPU frame-time profiling harness for task 0.15b's real-hardware
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# follow-up (multiplayer-todo.md §5.5.1) — the automated Mac passes gave
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# follow-up (multiplayer-next.md §5.5.1) — the automated Mac passes gave
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# inconsistent, sometimes implausible numbers (stale-process contention,
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# and Apple Silicon's tile-based GPU architecture is a poor stand-in for the
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# target reference hardware). Run this directly on a machine with a real
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@@ -47,7 +47,7 @@ func _ready() -> void:
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var match_scene := load("res://scenes/match.tscn") as PackedScene
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_match = match_scene.instantiate()
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# 3v3 = 6 ships, matching the scenario multiplayer-todo.md §5.5 measures.
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# 3v3 = 6 ships, matching the scenario multiplayer-next.md §5.5 measures.
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_match.team_size = 3
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# Direct-scene-run fallback path (see match_mode.gd:_make_opponent_controller)
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# — gives every AI ship a real trained policy so thruster VFX/movement
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