feat: enable SDFGI/reflection probes and fresnel glass boundary

Adds sdfgi_enabled and a ReflectionProbe to all three arenas' Environment
setup so surfaces get real bounce lighting/reflections instead of flat
ambient. Converts arena_boundary.tscn's shared glass field material from
unshaded to a shaded, rim-lit material so it reads as glass (dim face-on,
highlighted at grazing angles) rather than a flat tinted overlay.
This commit is contained in:
Josh Creek
2026-08-03 21:29:59 +01:00
parent 1c08ab3566
commit 50c2014361
5 changed files with 26 additions and 2 deletions
+4 -1
View File
@@ -9,8 +9,11 @@ roughness = 0.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_field"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.6, 0.75, 1, 0.035)
roughness = 0.05
rim_enabled = true
rim = 1.0
rim_tint = 0.6
[sub_resource type="BoxMesh" id="BoxMesh_floor"]
material = SubResource("StandardMaterial3D_floor")