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feat: enable SDFGI/reflection probes and fresnel glass boundary
Adds sdfgi_enabled and a ReflectionProbe to all three arenas' Environment setup so surfaces get real bounce lighting/reflections instead of flat ambient. Converts arena_boundary.tscn's shared glass field material from unshaded to a shaded, rim-lit material so it reads as glass (dim face-on, highlighted at grazing angles) rather than a flat tinted overlay.
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@@ -9,8 +9,11 @@ roughness = 0.6
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_field"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.6, 0.75, 1, 0.035)
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roughness = 0.05
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rim_enabled = true
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rim = 1.0
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rim_tint = 0.6
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[sub_resource type="BoxMesh" id="BoxMesh_floor"]
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material = SubResource("StandardMaterial3D_floor")
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