feat(audio): wire menu click feedback

This commit is contained in:
Josh Creek
2026-09-01 23:19:48 +01:00
parent b883338396
commit 510138eb0a
5 changed files with 28 additions and 0 deletions
+1
View File
@@ -37,6 +37,7 @@ const DIFFICULTIES := [
func _ready() -> void:
AudioManager.bind_tree_buttons(self)
# An idle menu has no reason to render past the display's own refresh
# rate; gameplay scenes are uncapped again by _leave_to_gameplay below.
var refresh_rate := DisplayServer.screen_get_refresh_rate()