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feat(audio): wire menu click feedback
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@@ -37,6 +37,7 @@ const DIFFICULTIES := [
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func _ready() -> void:
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AudioManager.bind_tree_buttons(self)
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# An idle menu has no reason to render past the display's own refresh
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# rate; gameplay scenes are uncapped again by _leave_to_gameplay below.
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var refresh_rate := DisplayServer.screen_get_refresh_rate()
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