feat(audio): wire menu click feedback

This commit is contained in:
Josh Creek
2026-09-01 23:19:48 +01:00
parent b883338396
commit 510138eb0a
5 changed files with 28 additions and 0 deletions
+1
View File
@@ -48,6 +48,7 @@ var _populating := false
func _ready() -> void:
AudioManager.bind_tree_buttons(self)
# An idle settings screen has no reason to render past the display's own
# refresh rate; _on_back_pressed only returns to another capped menu, so
# no uncap is needed there (contrast main_menu.gd's _leave_to_gameplay).