feat: add authenticated matchmaking control client

This commit is contained in:
Josh Creek
2026-08-31 22:36:05 +01:00
parent 39ebfce1bb
commit 5106ac64da
5 changed files with 158 additions and 2 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ func test_physics_engine_is_jolt() -> void:
func test_required_autoloads_are_registered() -> void:
# NetworkManager in particular is reached by name from many scripts; losing
# it from [autoload] fails only at the point of use, deep in a smoke test.
for autoload_name in ["GameSettings", "VideoSettings", "NetworkManager", "MatchNet", "MatchSim"]:
for autoload_name in ["GameSettings", "ControlPlaneClient", "VideoSettings", "NetworkManager", "MatchNet", "MatchSim"]:
assert_true(
ProjectSettings.has_setting("autoload/" + autoload_name),
"autoload/%s registered" % autoload_name