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feat: add authenticated matchmaking control client
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@@ -71,7 +71,7 @@ func test_physics_engine_is_jolt() -> void:
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func test_required_autoloads_are_registered() -> void:
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# NetworkManager in particular is reached by name from many scripts; losing
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# it from [autoload] fails only at the point of use, deep in a smoke test.
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for autoload_name in ["GameSettings", "VideoSettings", "NetworkManager", "MatchNet", "MatchSim"]:
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for autoload_name in ["GameSettings", "ControlPlaneClient", "VideoSettings", "NetworkManager", "MatchNet", "MatchSim"]:
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assert_true(
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ProjectSettings.has_setting("autoload/" + autoload_name),
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"autoload/%s registered" % autoload_name
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