feat(multiplayer): bound control-plane websocket traffic

This commit is contained in:
Josh Creek
2026-09-01 19:25:34 +01:00
parent b110bfc5f7
commit 515b06d97c
3 changed files with 71 additions and 5 deletions
+39
View File
@@ -0,0 +1,39 @@
package api
import (
"net/http"
"net/http/httptest"
"testing"
"time"
)
func TestWebSocketHandshakeRequiresRFC6455Version(t *testing.T) {
service := &Service{}
request := httptest.NewRequest(http.MethodGet, "/v1/events", nil)
request.Header.Set("Upgrade", "websocket")
request.Header.Set("Connection", "Upgrade")
request.Header.Set("Sec-WebSocket-Version", "12")
request.Header.Set("Sec-WebSocket-Key", "dGhlIHNhbXBsZSBub25jZQ==")
recorder := httptest.NewRecorder()
service.controlPlaneEvent(recorder, request)
if recorder.Code != http.StatusBadRequest {
t.Fatalf("version 12 status = %d, want 400", recorder.Code)
}
}
func TestWebSocketMessageBudgetIsBoundedAndResets(t *testing.T) {
start := time.Unix(1000, 0)
window := start
count := 0
for i := 0; i < webSocketMessageLimit; i++ {
if !allowWebSocketMessage(start, &window, &count) {
t.Fatalf("message %d was rejected within the budget", i)
}
}
if allowWebSocketMessage(start, &window, &count) {
t.Fatal("message over the WebSocket budget was accepted")
}
if !allowWebSocketMessage(start.Add(webSocketMessageWindow), &window, &count) {
t.Fatal("WebSocket message budget did not reset")
}
}