fix(*): Fix movement for player 2

This commit is contained in:
Josh Creek
2024-03-21 20:32:25 +00:00
parent 764299d850
commit 58fac74683
+24 -5
View File
@@ -2,17 +2,36 @@ extends 'res://scripts/Vehicle.gd'
func get_input_vector() -> Vector3:
var input_vector = Vector3.ZERO
var camera_path = "/root/MatchNode3D/Players/GridContainer/SubViewportContainer/SubViewport/Player1/Camera3D"
var camera = get_node(camera_path)
if camera:
var camera_transform = camera.global_transform
var forward_direction = -camera_transform.basis.z
var right_direction = camera_transform.basis.x
var y_movement = input_vector.y
if Input.is_action_pressed("move_forward2"):
input_vector.z -= 1
input_vector += forward_direction
if Input.is_action_pressed("move_backward2"):
input_vector.z += 1
input_vector -= forward_direction
if Input.is_action_pressed("move_left2"):
input_vector.x -= 1
input_vector -= right_direction
if Input.is_action_pressed("move_right2"):
input_vector.x += 1
input_vector += right_direction
# Zero out the Y component to restrict movement to the XZ plane
input_vector.y = 0
# Add back the preserved Y movement
input_vector.y = y_movement
if Input.is_action_pressed("move_up2"):
input_vector.y += 1
if Input.is_action_pressed("move_down2"):
input_vector.y -= 1
return input_vector
return input_vector.normalized()
else:
print("Camera not found")
return Vector3.ZERO