From 5dc659007ea000529a01871417beb60b6b6e5378 Mon Sep 17 00:00:00 2001 From: Josh Creek <8179928+jcreek@users.noreply.github.com> Date: Tue, 1 Sep 2026 23:23:17 +0100 Subject: [PATCH] docs: clarify video settings profiling gate --- TODO.md | 2 +- multiplayer-next.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index 39fe474a..a93ebfb2 100644 --- a/TODO.md +++ b/TODO.md @@ -16,7 +16,7 @@ The largest gap between this and a AAA-feeling product is presentation, not code - [ ] **Audio — authored sound design remains open.** A dependency-free procedural `AudioManager` now provides safe UI/countdown/impact/goal hooks, an engine tone pitched/levelled from local thrust and turbo state, and is wired into kickoff, goal, ball-contact, and menu events; replace the placeholder tones with authored engine/turbo/impact/wall/goal/crowd/music assets after selecting distributable files and mixing them on real hardware. - [ ] Custom font + a real `Theme` resource for the HUD. `ThemeDB.fallback_font` at 10-13 px reads as a debug overlay. -- [ ] **Video settings menu is missing graphics presets, vsync, and resolution scaling.** `video_settings.gd` currently exposes only AA, glow, and brightness, while SDFGI, SSIL, SSAO, and five shadow-casting lights are on by default and unreachable by the player. Blocked on the same profiling gate as the multiplayer section's 0.16–0.28 tasks below (0.17/0.17b/0.17c/0.17d) — needs a human at the editor with real hardware, not further code changes on its own. +- [ ] **Video settings are implemented; profiling/visual QA remains.** `video_settings.gd` and the settings menu expose graphics presets, AA, vsync, FPS caps, resolution scaling, glow, and brightness, with preset-gated SDFGI/SSIL/SSAO/shadows. The remaining gate is measuring the preset ladder and image quality on low/mid-tier reference hardware in the live editor; no further control wiring is implied by this TODO. ## Multiplayer (long term) diff --git a/multiplayer-next.md b/multiplayer-next.md index 562d0e21..5543e7aa 100644 --- a/multiplayer-next.md +++ b/multiplayer-next.md @@ -1628,3 +1628,5 @@ Signed MatchNet claims now also require exact JSON string/integer types for ever Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected. The audio TODO now has a runtime foundation: `AudioManager` generates bounded placeholder tones for kickoff countdowns, camera-reported ball impacts, goals, UI clicks, and a local thrust/turbo-pitched engine loop without adding binary assets; authored sound design and production audio QA remain open. + +The video-settings TODO is likewise locally implemented: presets, vsync, refresh-derived FPS caps, and resolution scaling are wired through `VideoSettings` and the settings menu. The remaining acceptance work is low/mid-tier hardware frame-time and image-quality profiling, which cannot be certified from this workspace.