From 69cd778c7c900d982541ce7223fb848760a3e39c Mon Sep 17 00:00:00 2001 From: Josh Creek <8179928+jcreek@users.noreply.github.com> Date: Thu, 21 Mar 2024 20:26:36 +0000 Subject: [PATCH] feat(*): Lock rotation of player objects Until we can sort it out properly later on, for now it's a nicer testing experience to not have the player (and camera) rotating whenever they make contact with another object. --- Game/objects/vehicle.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/Game/objects/vehicle.tscn b/Game/objects/vehicle.tscn index b200115..586862c 100644 --- a/Game/objects/vehicle.tscn +++ b/Game/objects/vehicle.tscn @@ -16,6 +16,7 @@ size = Vector3(0.5, 0.5, 1) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 0.5, 2) mass = 10.0 gravity_scale = 10.0 +lock_rotation = true script = ExtResource("1_5snef") [node name="CollisionShape3D" type="CollisionShape3D" parent="."]