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fix(multiplayer): project accepted queue state
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@@ -11,6 +11,7 @@ signal resync_required(resource_id: String)
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const IDLE := "IDLE"
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const QUEUED := "QUEUED"
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const PROPOSED := "PROPOSED"
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const ACCEPTED := "ACCEPTED"
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const ALLOCATING := "ALLOCATING"
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const PROCESS_READY := "PROCESS_READY"
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const ASSIGNMENT_READY := "ASSIGNMENT_READY"
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@@ -241,7 +242,7 @@ func _reset() -> void:
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func _is_ticket_state(value: String) -> bool:
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return value in [QUEUED, PROPOSED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, CONNECTING, LIVE, CANCELLED, EXPIRED, FAILED]
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return value in [QUEUED, PROPOSED, ACCEPTED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, CONNECTING, LIVE, CANCELLED, EXPIRED, FAILED]
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func _has_string(value: Dictionary, key: String) -> bool:
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