fix(multiplayer): project accepted queue state

This commit is contained in:
Josh Creek
2026-09-01 21:54:10 +01:00
parent fa2c93ec06
commit 6ac2d0fbb1
5 changed files with 20 additions and 2 deletions
+2 -1
View File
@@ -11,6 +11,7 @@ signal resync_required(resource_id: String)
const IDLE := "IDLE"
const QUEUED := "QUEUED"
const PROPOSED := "PROPOSED"
const ACCEPTED := "ACCEPTED"
const ALLOCATING := "ALLOCATING"
const PROCESS_READY := "PROCESS_READY"
const ASSIGNMENT_READY := "ASSIGNMENT_READY"
@@ -241,7 +242,7 @@ func _reset() -> void:
func _is_ticket_state(value: String) -> bool:
return value in [QUEUED, PROPOSED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, CONNECTING, LIVE, CANCELLED, EXPIRED, FAILED]
return value in [QUEUED, PROPOSED, ACCEPTED, ALLOCATING, PROCESS_READY, ASSIGNMENT_READY, CONNECTING, LIVE, CANCELLED, EXPIRED, FAILED]
func _has_string(value: Dictionary, key: String) -> bool: