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feat: spread game fleet across on-demand zones
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@@ -132,8 +132,11 @@ product policy are in [`docs/MATCHMAKING.md`](docs/MATCHMAKING.md).
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fall to zero. A provider-neutral Agones FleetAutoscaler now encodes a
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two-process Ready buffer and six-process warm cap; regional node pools,
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pre-pull rollout and measured N+1 capacity remain.
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- [ ] Spread on-demand capacity across zones with N+1 headroom; do not place
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live matches on interruptible nodes.
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- [ ] **IN PROGRESS:** Spread on-demand capacity across zones with N+1
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headroom; do not place live matches on interruptible nodes. The Fleet now
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requires the on-demand capacity label and uses a zone topology spread
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constraint; force-loss testing of the largest node and measured headroom
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remain.
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- [ ] Benchmark native x86_64 boot, p99 CPU/RSS/network and tick health; set
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requests/limits and node density from measurements plus 30% headroom.
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- [ ] Add 30 s no-show handling, Go PID-1 TERM/drain supervision, PDB/Fleet
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