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fix(multiplayer): reject fractional assignment values
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@@ -1593,6 +1593,8 @@ Assignment projections and assignment-changed events now enforce the published o
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The WebSocket contract and Go event hub now enforce opaque match and server IDs on assignment notifications, keeping server publication aligned with the Godot client validator.
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Assignment projection now rejects fractional `slot` and `protocol_version` values instead of truncating them, matching the OpenAPI integer contract.
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Signed MatchNet claims now also require exact JSON string/integer types for every identity, protocol, expiry, slot, team, and generation field; string-number coercion is rejected before canonical signature verification.
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Presentation progress: a shared `Game/themes/cosmic_clash_theme.tres` now gives the menu, lobby, matchmaking, and settings surfaces consistent button, input, option, and label styling. The custom-font portion of `TODO.md` remains open until a distributable font asset is selected.
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