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https://github.com/jcreek/CosmicClash.git
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feat: add matchmaking proposal policy
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@@ -0,0 +1,130 @@
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package domain
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import (
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"crypto/sha256"
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"errors"
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"fmt"
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"sort"
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"time"
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)
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const ProposalWindow = 10 * time.Second
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var (
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ErrProposalClosed = errors.New("proposal is no longer open")
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ErrNotParticipant = errors.New("player is not a proposal participant")
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)
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type Playlist string
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const (
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Casual Playlist = "casual"
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Ranked Playlist = "ranked"
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)
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type Response string
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const (
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Pending Response = "PENDING"
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AcceptedResponse Response = "ACCEPTED"
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DeclinedResponse Response = "DECLINED"
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TimedOutResponse Response = "TIMED_OUT"
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)
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type ProposalParticipant struct {
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PlayerID string
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Response Response
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}
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type Proposal struct {
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ProposalID string
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Playlist Playlist
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Participants []ProposalParticipant
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State State
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Revision uint64
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ExpiresAt time.Time
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idempotent map[string]proposalMutation
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}
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type proposalMutation struct {
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digest [32]byte
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proposal Proposal
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}
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func NewProposal(id string, playlist Playlist, playerIDs []string, now time.Time) (Proposal, error) {
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if id == "" || (playlist != Casual && playlist != Ranked) { return Proposal{}, fmt.Errorf("%w: invalid proposal", ErrConflict) }
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if playlist == Ranked && len(playerIDs) != 6 { return Proposal{}, fmt.Errorf("%w: ranked requires exactly six players", ErrConflict) }
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if len(playerIDs) < 2 || len(playerIDs) > 6 { return Proposal{}, fmt.Errorf("%w: proposal requires 2 through 6 players", ErrConflict) }
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seen := make(map[string]bool, len(playerIDs))
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participants := make([]ProposalParticipant, 0, len(playerIDs))
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for _, playerID := range playerIDs {
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if playerID == "" || seen[playerID] { return Proposal{}, fmt.Errorf("%w: duplicate or empty player", ErrConflict) }
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seen[playerID] = true
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participants = append(participants, ProposalParticipant{PlayerID: playerID, Response: Pending})
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}
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sort.Slice(participants, func(i, j int) bool { return participants[i].PlayerID < participants[j].PlayerID })
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return Proposal{ProposalID: id, Playlist: playlist, Participants: participants, State: Open, ExpiresAt: now.Add(ProposalWindow), idempotent: make(map[string]proposalMutation)}, nil
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}
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func (p *Proposal) Respond(playerID, idempotencyKey string, accept bool, expectedRevision uint64, now time.Time) (Proposal, error) {
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digest := sha256.Sum256([]byte(fmt.Sprintf("%s:%t:%d", playerID, accept, expectedRevision)))
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if prior, ok := p.idempotent[idempotencyKey]; ok {
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if prior.digest != digest { return Proposal{}, fmt.Errorf("%w: proposal response payload changed", ErrConflict) }
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return prior.proposal, nil
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}
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if idempotencyKey == "" { return Proposal{}, fmt.Errorf("%w: empty proposal response key", ErrConflict) }
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if p.State != Open || !now.Before(p.ExpiresAt) { return Proposal{}, ErrProposalClosed }
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if p.Revision != expectedRevision { return Proposal{}, ErrStaleRevision }
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index := p.participantIndex(playerID)
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if index < 0 { return Proposal{}, ErrNotParticipant }
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if p.Participants[index].Response != Pending { return Proposal{}, fmt.Errorf("%w: participant already responded", ErrConflict) }
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if accept { p.Participants[index].Response = AcceptedResponse } else { p.Participants[index].Response = DeclinedResponse; p.State = Declined }
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if accept && p.allAccepted() { p.State = Accepted }
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p.Revision++
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p.idempotent[idempotencyKey] = proposalMutation{digest: digest, proposal: p.copy()}
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return p.copy(), nil
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}
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func (p *Proposal) Expire(now time.Time) bool {
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if p.State != Open || now.Before(p.ExpiresAt) { return false }
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for i := range p.Participants { if p.Participants[i].Response == Pending { p.Participants[i].Response = TimedOutResponse } }
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p.State = Expired
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p.Revision++
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return true
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}
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func (p *Proposal) participantIndex(playerID string) int {
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for i, participant := range p.Participants { if participant.PlayerID == playerID { return i } }
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return -1
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}
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func (p *Proposal) allAccepted() bool {
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for _, participant := range p.Participants { if participant.Response != AcceptedResponse { return false } }
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return true
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}
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func (p *Proposal) copy() Proposal {
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clone := *p
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clone.Participants = append([]ProposalParticipant(nil), p.Participants...)
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clone.idempotent = nil
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return clone
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}
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type CooldownEvent struct { At time.Time; Playlist Playlist; Kind Response }
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func CooldownUntil(events []CooldownEvent, playlist Playlist, now time.Time) time.Time {
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window := 30 * time.Minute
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cutoff := now.Add(-window)
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filtered := make([]CooldownEvent, 0, len(events))
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for _, event := range events { if event.Playlist == playlist && !event.At.Before(cutoff) { filtered = append(filtered, event) } }
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sort.Slice(filtered, func(i, j int) bool { return filtered[i].At.Before(filtered[j].At) })
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var duration time.Duration
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if len(filtered) > 0 {
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if playlist == Casual { if filtered[len(filtered)-1].Kind == DeclinedResponse { duration = 30 * time.Second } else { duration = 60 * time.Second } } else {
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if filtered[len(filtered)-1].Kind == DeclinedResponse { duration = 2 * time.Minute } else { duration = 5 * time.Minute }
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if len(filtered) >= 3 { duration = 15 * time.Minute }
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}
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}
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if duration == 0 { return time.Time{} }
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return filtered[len(filtered)-1].At.Add(duration)
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}
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