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fix(multiplayer): publish stalled allocation recovery
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@@ -1480,4 +1480,12 @@ The three declared domain fuzz targets have now each completed a bounded 4-secon
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The real ENet integration gate now passes with `GODOT_BIN=/Applications/Godot.app/Contents/MacOS/Godot bash scripts/verify_enet_integration.sh`, covering the `net`, `match-net`, `clock`, `lobby`, and `networked match` process scenarios. The default `GODOT_BIN` remains the portable `godot` PATH lookup for CI; this machine requires the explicit app-bundle path.
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Stalled-allocation recovery now emits a participant-targeted `state_changed`
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outbox event in the same serializable transaction that fails the abandoned
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match, releases its participants, and requeues their tickets. The maintenance
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adapter verifies that every reclaimed match produced its durable event, so an
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API/WebSocket restart cannot turn a successful infrastructure recovery into a
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silent client-side stale state. Normal, race, vet, and SQL-shape checks pass;
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the live PostgreSQL chaos/restart gate remains part of 8.50.
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The ENet gate now auto-detects `/Applications/Godot.app/Contents/MacOS/Godot` when no PATH executable or `GODOT_BIN` override exists, while retaining explicit override precedence. The same gate passes without an environment override on this macOS host.
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