feat: promote accepted proposals into matches

This commit is contained in:
Josh Creek
2026-09-01 10:21:41 +01:00
parent 11599889fa
commit 7807b9706b
5 changed files with 354 additions and 2 deletions
+227
View File
@@ -0,0 +1,227 @@
package store
import (
"context"
"database/sql"
"fmt"
"sort"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
// AcceptedMatchPlan is the durable hand-off from an accepted proposal to
// allocation. Team and slot originate from the matcher formation and are
// persisted before allocation so later roster issuance cannot re-partition a
// match after players have accepted it.
type AcceptedMatchPlan struct {
MatchID string
ProposalID string
Region string
Protocol int
Players []MatchPlayer
}
type MatchPlayer struct {
PlayerID string
Team int
Slot int
}
const AcceptedProposalLockSQL = `SELECT playlist, state
FROM proposals
WHERE proposal_id = $1
FOR UPDATE`
const AcceptedProposalParticipantsSQL = `SELECT player_id, ticket_id, response
FROM proposal_participants
WHERE proposal_id = $1
ORDER BY player_id
FOR UPDATE`
const AcceptedMatchInsertSQL = `INSERT INTO matches
(match_id, playlist, state, region, protocol_version)
VALUES ($1, $2, 'ALLOCATING', $3, $4)
ON CONFLICT (match_id) DO NOTHING`
const AcceptedMatchSelectSQL = `SELECT playlist, state, region, protocol_version, server_id
FROM matches
WHERE match_id = $1
FOR UPDATE`
const AcceptedMatchParticipantsSQL = `SELECT player_id, ticket_id, slot, team
FROM match_participants
WHERE match_id = $1
ORDER BY player_id`
const AcceptedTicketSQL = `UPDATE queue_tickets
SET state = 'ACCEPTED', revision = revision + 1
WHERE ticket_id = $1 AND player_id = $2 AND state = 'PROPOSED'
RETURNING protocol_version`
const AcceptedMatchParticipantInsertSQL = `INSERT INTO match_participants
(match_id, player_id, ticket_id, slot, team)
VALUES ($1, $2, $3, $4, $5)`
// CreateMatchFromAcceptedProposal atomically promotes the exact accepted
// roster into an ALLOCATING match. An existing match ID is an idempotent retry
// only if every durable field and participant assignment matches the request.
func CreateMatchFromAcceptedProposal(ctx context.Context, db *sql.DB, plan AcceptedMatchPlan, now time.Time) error {
if db == nil || now.IsZero() || !validAcceptedMatchPlan(plan) {
return fmt.Errorf("invalid accepted match plan")
}
return RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
var playlist, proposalState string
if err := tx.QueryRowContext(ctx, AcceptedProposalLockSQL, plan.ProposalID).Scan(&playlist, &proposalState); err != nil {
return err
}
if proposalState != string(domain.Accepted) {
return fmt.Errorf("proposal is not accepted")
}
participants, err := acceptedProposalParticipants(ctx, tx, plan)
if err != nil {
return err
}
inserted, err := tx.ExecContext(ctx, AcceptedMatchInsertSQL, plan.MatchID, playlist, plan.Region, plan.Protocol)
if err != nil {
return err
}
changed, err := inserted.RowsAffected()
if err != nil {
return err
}
if changed == 0 {
return verifyAcceptedMatchReplay(ctx, tx, plan, domain.Playlist(playlist), participants)
}
for _, player := range plan.Players {
ticketID := participants[player.PlayerID]
var protocol int
if err := tx.QueryRowContext(ctx, AcceptedTicketSQL, ticketID, player.PlayerID).Scan(&protocol); err != nil {
return fmt.Errorf("accepted ticket transition: %w", err)
}
if protocol != plan.Protocol {
return fmt.Errorf("accepted ticket protocol mismatch")
}
if _, err := tx.ExecContext(ctx, AcceptedMatchParticipantInsertSQL, plan.MatchID, player.PlayerID, ticketID, player.Slot, player.Team); err != nil {
return err
}
}
return nil
})
}
func validAcceptedMatchPlan(plan AcceptedMatchPlan) bool {
if plan.MatchID == "" || plan.ProposalID == "" || (plan.Region != "EU" && plan.Region != "NA") || plan.Protocol < 1 || len(plan.Players) < 2 || len(plan.Players) > 6 {
return false
}
players := make(map[string]struct{}, len(plan.Players))
slots := make(map[int]struct{}, len(plan.Players))
teams := [2]int{}
for _, player := range plan.Players {
if player.PlayerID == "" || player.Team < 0 || player.Team > 1 || player.Slot < 0 || player.Slot > 5 {
return false
}
if _, exists := players[player.PlayerID]; exists {
return false
}
if _, exists := slots[player.Slot]; exists {
return false
}
players[player.PlayerID] = struct{}{}
slots[player.Slot] = struct{}{}
teams[player.Team]++
}
return teams[0] > 0 && teams[1] > 0
}
func acceptedProposalParticipants(ctx context.Context, tx *sql.Tx, plan AcceptedMatchPlan) (map[string]string, error) {
rows, err := tx.QueryContext(ctx, AcceptedProposalParticipantsSQL, plan.ProposalID)
if err != nil {
return nil, err
}
defer rows.Close()
participants := make(map[string]string, len(plan.Players))
for rows.Next() {
var playerID, ticketID, response string
if err := rows.Scan(&playerID, &ticketID, &response); err != nil {
return nil, err
}
if response != string(domain.AcceptedResponse) {
return nil, fmt.Errorf("proposal participant has not accepted")
}
participants[playerID] = ticketID
}
if err := rows.Err(); err != nil {
return nil, err
}
if len(participants) != len(plan.Players) {
return nil, fmt.Errorf("proposal participants do not match accepted plan")
}
for _, player := range plan.Players {
if participants[player.PlayerID] == "" {
return nil, fmt.Errorf("accepted plan includes non-participant")
}
}
return participants, nil
}
func verifyAcceptedMatchReplay(ctx context.Context, tx *sql.Tx, plan AcceptedMatchPlan, playlist domain.Playlist, tickets map[string]string) error {
var existingPlaylist, state, region string
var protocol int
var serverID sql.NullString
if err := tx.QueryRowContext(ctx, AcceptedMatchSelectSQL, plan.MatchID).Scan(&existingPlaylist, &state, &region, &protocol, &serverID); err != nil {
return err
}
if existingPlaylist != string(playlist) || state != string(domain.Allocating) || region != plan.Region || protocol != plan.Protocol || serverID.Valid {
return domain.ErrConflict
}
rows, err := tx.QueryContext(ctx, AcceptedMatchParticipantsSQL, plan.MatchID)
if err != nil {
return err
}
defer rows.Close()
existing := make(map[string]MatchPlayer, len(plan.Players))
for rows.Next() {
var player MatchPlayer
var ticketID string
if err := rows.Scan(&player.PlayerID, &ticketID, &player.Slot, &player.Team); err != nil {
return err
}
if tickets[player.PlayerID] != ticketID {
return domain.ErrConflict
}
existing[player.PlayerID] = player
}
if err := rows.Err(); err != nil {
return err
}
if len(existing) != len(plan.Players) {
return domain.ErrConflict
}
for _, player := range plan.Players {
if existing[player.PlayerID] != player {
return domain.ErrConflict
}
}
return nil
}
// MatchPlayersFromTeams turns the deterministic matcher partition into the
// persisted six-slot topology. Each team is sorted by player ID first, so slot
// assignment does not depend on cache/database row order.
func MatchPlayersFromTeams(teams domain.Teams) ([]MatchPlayer, error) {
if len(teams.Team0) == 0 || len(teams.Team1) == 0 || len(teams.Team0)+len(teams.Team1) > 6 {
return nil, fmt.Errorf("invalid match teams")
}
result := make([]MatchPlayer, 0, len(teams.Team0)+len(teams.Team1))
add := func(team int, players []domain.Candidate) {
ordered := append([]domain.Candidate(nil), players...)
sort.Slice(ordered, func(i, j int) bool { return ordered[i].PlayerID < ordered[j].PlayerID })
for index, player := range ordered {
result = append(result, MatchPlayer{PlayerID: player.PlayerID, Team: team, Slot: team*3 + index})
}
}
add(0, teams.Team0)
add(1, teams.Team1)
return result, nil
}
+74
View File
@@ -0,0 +1,74 @@
package store
import (
"testing"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
func TestAcceptedMatchSQLPreservesAtomicProposalToMatchBoundary(t *testing.T) {
checks := map[string][]string{
AcceptedProposalLockSQL: {"FOR UPDATE", "proposal_id = $1"},
AcceptedProposalParticipantsSQL: {"response", "ORDER BY player_id", "FOR UPDATE"},
AcceptedMatchInsertSQL: {"'ALLOCATING'", "ON CONFLICT (match_id) DO NOTHING"},
AcceptedTicketSQL: {"state = 'ACCEPTED'", "state = 'PROPOSED'", "revision = revision + 1"},
AcceptedMatchParticipantInsertSQL: {"match_participants", "slot", "team"},
}
for query, fragments := range checks {
for _, fragment := range fragments {
if !contains(query, fragment) {
t.Fatalf("query %q missing %q", query, fragment)
}
}
}
}
func TestAcceptedMatchPlanRejectsInvalidPlansBeforeDatabaseUse(t *testing.T) {
valid := AcceptedMatchPlan{
MatchID: "match-1", ProposalID: "proposal-1", Region: "EU", Protocol: 1,
Players: []MatchPlayer{{PlayerID: "player-a", Team: 0, Slot: 0}, {PlayerID: "player-b", Team: 1, Slot: 3}},
}
if !validAcceptedMatchPlan(valid) {
t.Fatal("valid accepted match plan rejected")
}
for name, mutate := range map[string]func(*AcceptedMatchPlan){
"no second team": func(p *AcceptedMatchPlan) { p.Players[1].Team = 0 },
"duplicate slot": func(p *AcceptedMatchPlan) { p.Players[1].Slot = 0 },
"duplicate player": func(p *AcceptedMatchPlan) { p.Players[1].PlayerID = "player-a" },
"bad region": func(p *AcceptedMatchPlan) { p.Region = "AP" },
} {
plan := valid
plan.Players = append([]MatchPlayer(nil), valid.Players...)
mutate(&plan)
if validAcceptedMatchPlan(plan) {
t.Fatalf("%s plan accepted", name)
}
}
if err := CreateMatchFromAcceptedProposal(nil, nil, valid, time.Now()); err == nil {
t.Fatal("nil database accepted")
}
}
func TestMatchPlayersFromTeamsUsesDeterministicTeamSlots(t *testing.T) {
teams := domain.Teams{
Team0: []domain.Candidate{{PlayerID: "bravo"}, {PlayerID: "alpha"}},
Team1: []domain.Candidate{{PlayerID: "delta"}, {PlayerID: "charlie"}},
}
players, err := MatchPlayersFromTeams(teams)
if err != nil {
t.Fatal(err)
}
want := []MatchPlayer{
{PlayerID: "alpha", Team: 0, Slot: 0}, {PlayerID: "bravo", Team: 0, Slot: 1},
{PlayerID: "charlie", Team: 1, Slot: 3}, {PlayerID: "delta", Team: 1, Slot: 4},
}
if len(players) != len(want) {
t.Fatalf("players = %+v", players)
}
for index := range want {
if players[index] != want[index] {
t.Fatalf("player %d = %+v, want %+v", index, players[index], want[index])
}
}
}
+49
View File
@@ -94,6 +94,55 @@ func TestPostgreSQLAllocatorClaimReplayAndCapacityFence(t *testing.T) {
}
}
func TestPostgreSQLAcceptedProposalPromotesOneAtomicAllocatingMatch(t *testing.T) {
db := openIntegrationPostgres(t)
applyIntegrationMigrations(t, db)
now := time.Now().UTC().Truncate(time.Microsecond)
ctx := context.Background()
for _, player := range []string{"promote-a", "promote-b"} {
if _, err := db.ExecContext(ctx, `INSERT INTO identities (player_id, steam_id) VALUES ($1, $1)`, player); err != nil {
t.Fatal(err)
}
}
for index, player := range []string{"promote-a", "promote-b"} {
if _, err := db.ExecContext(ctx, `INSERT INTO queue_tickets (ticket_id, player_id, playlist, state, client_build, protocol_version, enqueued_at, expires_at) VALUES ($1, $2, 'casual', 'PROPOSED', 'build-1', 1, $3, $4)`, fmt.Sprintf("promote-ticket-%d", index), player, now, now.Add(time.Minute)); err != nil {
t.Fatal(err)
}
}
if _, err := db.ExecContext(ctx, `INSERT INTO proposals (proposal_id, playlist, state, expires_at, revision) VALUES ('promote-proposal', 'casual', 'ACCEPTED', $1, 2)`, now.Add(time.Minute)); err != nil {
t.Fatal(err)
}
for index, player := range []string{"promote-a", "promote-b"} {
if _, err := db.ExecContext(ctx, `INSERT INTO proposal_participants (proposal_id, player_id, ticket_id, response) VALUES ('promote-proposal', $1, $2, 'ACCEPTED')`, player, fmt.Sprintf("promote-ticket-%d", index)); err != nil {
t.Fatal(err)
}
}
plan := AcceptedMatchPlan{MatchID: "promote-match", ProposalID: "promote-proposal", Region: "EU", Protocol: 1, Players: []MatchPlayer{{PlayerID: "promote-a", Team: 0, Slot: 0}, {PlayerID: "promote-b", Team: 1, Slot: 3}}}
if err := CreateMatchFromAcceptedProposal(ctx, db, plan, now); err != nil {
t.Fatalf("promote accepted proposal: %v", err)
}
var state string
if err := db.QueryRowContext(ctx, `SELECT state FROM matches WHERE match_id = 'promote-match'`).Scan(&state); err != nil || state != "ALLOCATING" {
t.Fatalf("match state=%q err=%v", state, err)
}
var acceptedTickets, participantCount int
if err := db.QueryRowContext(ctx, `SELECT count(*) FROM queue_tickets WHERE ticket_id LIKE 'promote-ticket-%' AND state = 'ACCEPTED'`).Scan(&acceptedTickets); err != nil || acceptedTickets != 2 {
t.Fatalf("accepted tickets=%d err=%v", acceptedTickets, err)
}
if err := db.QueryRowContext(ctx, `SELECT count(*) FROM match_participants WHERE match_id = 'promote-match'`).Scan(&participantCount); err != nil || participantCount != 2 {
t.Fatalf("participants=%d err=%v", participantCount, err)
}
if err := CreateMatchFromAcceptedProposal(ctx, db, plan, now.Add(time.Second)); err != nil {
t.Fatalf("identical match promotion replay: %v", err)
}
conflict := plan
conflict.Players = append([]MatchPlayer(nil), plan.Players...)
conflict.Players[1].Slot = 4
if err := CreateMatchFromAcceptedProposal(ctx, db, conflict, now.Add(2*time.Second)); err == nil {
t.Fatal("conflicting match promotion replay was accepted")
}
}
func TestPostgreSQLQueueAdapterAgainstRealDatabase(t *testing.T) {
db := openIntegrationPostgres(t)
applyIntegrationMigrations(t, db)