mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
feat(multiplayer): persist ranked arena allocations
This commit is contained in:
+4
-3
@@ -237,9 +237,10 @@ rating loss because no rated match began.
|
||||
- Solo queue only at launch.
|
||||
- The matcher validates ranked admission against its server-owned allowlist of
|
||||
the three floor-goal `ArenaRegistry` entries. Elevated goals remain excluded
|
||||
until the trained-policy restriction is lifted. The selected scene is not
|
||||
yet passed through the allocation-to-Godot launch contract, so match-scoped
|
||||
arena selection remains a rollout gate rather than a client-controlled flag.
|
||||
until the trained-policy restriction is lifted. The selected scene is
|
||||
persisted with the proposal/match plan, included in the allocation identity,
|
||||
and passed through the Agones GameServer annotation into the allocated
|
||||
server's validated `--arena-path` flag.
|
||||
- A reconnecting player has 60 seconds to return using the existing
|
||||
assignment. After that, that player receives a loss regardless of the final
|
||||
team result and a rolling seven-day cooldown: 5 minutes, 15 minutes, 1
|
||||
|
||||
Reference in New Issue
Block a user