feat(multiplayer): persist ranked arena allocations

This commit is contained in:
Josh Creek
2026-09-01 21:04:55 +01:00
parent 5630c5c8dc
commit 84372204fd
22 changed files with 100 additions and 33 deletions
+4 -3
View File
@@ -237,9 +237,10 @@ rating loss because no rated match began.
- Solo queue only at launch.
- The matcher validates ranked admission against its server-owned allowlist of
the three floor-goal `ArenaRegistry` entries. Elevated goals remain excluded
until the trained-policy restriction is lifted. The selected scene is not
yet passed through the allocation-to-Godot launch contract, so match-scoped
arena selection remains a rollout gate rather than a client-controlled flag.
until the trained-policy restriction is lifted. The selected scene is
persisted with the proposal/match plan, included in the allocation identity,
and passed through the Agones GameServer annotation into the allocated
server's validated `--arena-path` flag.
- A reconnecting player has 60 seconds to return using the existing
assignment. After that, that player receives a loss regardless of the final
team result and a rolling seven-day cooldown: 5 minutes, 15 minutes, 1