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https://github.com/jcreek/CosmicClash.git
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feat(*): Add self-play RL training pipeline with PPO trainer, in-game GDScript policy inference, and bot opponent support in Match mode
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@@ -1,15 +1,22 @@
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extends GameMode
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# Timed match: two teams, score tracking, kickoff resets after each goal.
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# The opponent ship is currently inert (base ShipController, zero action) —
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# it becomes the AI opponent once an AIShipController exists (see TODO.md),
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# and additional player ships once multiplayer lands.
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# The opponent is a trained AI bot when a policy model is configured
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# (see TRAINING.md for training and promoting models into res://bots/),
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# otherwise an inert placeholder ship.
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signal timer_updated(minutes: int, seconds: int)
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signal score_changed(score: Dictionary)
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@export var match_length_seconds := 150.0
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@export_group("AI opponent")
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# Trained policy for the opponent; empty = inert placeholder ship.
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@export_file("*.json") var bot_model_path: String = ""
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# Difficulty handicaps, applied on top of the model (see AIShipController).
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@export_range(1, 60) var bot_reaction_ticks: int = 8
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@export_range(0.0, 1.0) var bot_action_noise: float = 0.0
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var score := {0: 0, 1: 0}
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var match_timer: Timer
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@@ -18,7 +25,7 @@ func _start() -> void:
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spawn_ball()
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var player_ship := spawn_ship(0, 0, PlayerShipController.new())
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spawn_camera_rig(player_ship)
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spawn_ship(1, 0, ShipController.new()) # inert placeholder opponent
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spawn_ship(1, 0, _make_opponent_controller())
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match_timer = Timer.new()
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match_timer.one_shot = true
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@@ -28,6 +35,18 @@ func _start() -> void:
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match_timer.start()
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func _make_opponent_controller() -> ShipController:
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if not bot_model_path.is_empty() and FileAccess.file_exists(bot_model_path):
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var bot := AIShipController.new()
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bot.model_path = bot_model_path
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bot.reaction_ticks = bot_reaction_ticks
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bot.action_noise = bot_action_noise
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return bot
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if not bot_model_path.is_empty():
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push_warning("MatchMode: bot model not found at %s, spawning inert opponent" % bot_model_path)
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return ShipController.new() # inert placeholder
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func _process(_delta):
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if match_timer and match_timer.time_left > 0:
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var remaining := ceili(match_timer.time_left)
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