mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 08:23:45 +00:00
feat(*): Add self-play RL training pipeline with PPO trainer, in-game GDScript policy inference, and bot opponent support in Match mode
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
"""Godot RL Agents environment wrappers that run Cosmic Clash from source.
|
||||
|
||||
Stock GodotEnv expects an *exported* game executable and rewrites its path
|
||||
per-platform. These subclasses launch the project straight from the repo with
|
||||
a Godot binary instead (no export step), pointing it at the training scene.
|
||||
Each Godot instance contributes two agents (one ship per team) that share the
|
||||
learning policy: self-play by construction.
|
||||
"""
|
||||
|
||||
import pathlib
|
||||
import subprocess
|
||||
|
||||
from godot_rl.core.godot_env import GodotEnv
|
||||
from godot_rl.wrappers.stable_baselines_wrapper import StableBaselinesGodotEnv
|
||||
|
||||
REPO_ROOT = pathlib.Path(__file__).resolve().parent.parent
|
||||
GAME_DIR = REPO_ROOT / "Game"
|
||||
TRAINING_SCENE = "res://scenes/training.tscn"
|
||||
|
||||
|
||||
class CosmicClashEnv(GodotEnv):
|
||||
"""GodotEnv that launches `godot --path Game res://scenes/training.tscn`."""
|
||||
|
||||
# env_path is a Godot binary, not an exported game: skip the suffix and
|
||||
# platform checks stock GodotEnv applies to exported executables.
|
||||
def _set_platform_suffix(self, env_path: str) -> str:
|
||||
return env_path
|
||||
|
||||
def check_platform(self, filename: str):
|
||||
pass
|
||||
|
||||
def _launch_env(self, env_path, port, show_window, framerate, seed, action_repeat, speedup, **kwargs):
|
||||
# sync.gd reads --key=value pairs from the raw command line; they must
|
||||
# NOT go after a `--` separator or OS.get_cmdline_args() drops them.
|
||||
cmd = [
|
||||
env_path,
|
||||
"--path",
|
||||
str(GAME_DIR),
|
||||
TRAINING_SCENE,
|
||||
f"--port={port}",
|
||||
f"--env_seed={seed}",
|
||||
]
|
||||
if not show_window:
|
||||
cmd += ["--headless", "--disable-render-loop"]
|
||||
if framerate is not None:
|
||||
cmd += ["--fixed-fps", str(framerate)]
|
||||
if action_repeat is not None:
|
||||
cmd.append(f"--action_repeat={action_repeat}")
|
||||
if speedup is not None:
|
||||
cmd.append(f"--speedup={speedup}")
|
||||
for key, value in kwargs.items():
|
||||
cmd.append(f"--{key}={value}")
|
||||
self.proc = subprocess.Popen(cmd, start_new_session=True)
|
||||
|
||||
|
||||
class CosmicClashVecEnv(StableBaselinesGodotEnv):
|
||||
"""SB3 VecEnv over N parallel CosmicClashEnv instances.
|
||||
|
||||
convert_action_space=True flattens the env's (Box(6), Discrete(2)) action
|
||||
space into a single Box(7): thrust xyz, rotation xyz, turbo (>0 means on).
|
||||
"""
|
||||
|
||||
def __init__(self, godot_bin: str, n_parallel: int = 1, seed: int = 0, port: int = GodotEnv.DEFAULT_PORT, **kwargs):
|
||||
self.envs = [
|
||||
CosmicClashEnv(
|
||||
env_path=godot_bin,
|
||||
convert_action_space=True,
|
||||
port=port + p,
|
||||
seed=seed + p,
|
||||
**kwargs,
|
||||
)
|
||||
for p in range(n_parallel)
|
||||
]
|
||||
self.n_parallel = n_parallel
|
||||
self._check_valid_action_space()
|
||||
self.results = None
|
||||
Reference in New Issue
Block a user