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fix(multiplayer): reset expiry on reauthentication
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@@ -87,6 +87,7 @@ func configure(url: String, token: String) -> bool:
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return false
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base_url = normalized
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access_token = normalized_token
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session_expires_at = ""
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auth_expired = false
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if _websocket != null:
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connect_event_stream()
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