feat(arena): add grounded lighting and asteroid dressing

This commit is contained in:
Josh Creek
2026-08-07 22:26:02 +01:00
parent 9fd1764522
commit 8d4078989c
4 changed files with 93 additions and 14 deletions
+55
View File
@@ -31,6 +31,23 @@ adjustment_enabled = true
adjustment_brightness = 1.0
adjustment_contrast = 1.05
adjustment_saturation = 1.08
ssao_enabled = true
ssao_radius = 2.5
ssao_intensity = 2.0
ssao_power = 1.5
ssao_detail = 0.75
ssao_horizon = 0.06
ssao_sharpness = 0.98
ssao_light_affect = 0.15
ssil_enabled = true
ssil_radius = 4.0
ssil_intensity = 1.25
ssil_sharpness = 0.98
ssil_normal_rejection = 1.0
sdfgi_enabled = true
sdfgi_use_occlusion = true
sdfgi_bounce_feedback = 0.5
sdfgi_read_sky_light = true
[node name="Arena" type="Node3D"]
script = ExtResource("1_iywne")
@@ -49,6 +66,44 @@ light_color = Color(0.55, 0.65, 0.85, 1)
light_energy = 0.4
shadow_enabled = false
[node name="PitchLights" type="Node3D" parent="."]
[node name="Team0GoalLight" type="OmniLight3D" parent="PitchLights"]
position = Vector3(0, 4.5, 22)
light_color = Color(0.48, 0.18, 0.88, 1)
light_energy = 5.0
light_bake_mode = 1
omni_range = 16.0
omni_attenuation = 1.35
shadow_enabled = true
[node name="Team1GoalLight" type="OmniLight3D" parent="PitchLights"]
position = Vector3(0, 4.5, -22)
light_color = Color(0.24, 0.86, 0.42, 1)
light_energy = 5.0
light_bake_mode = 1
omni_range = 16.0
omni_attenuation = 1.35
shadow_enabled = true
[node name="MidfieldLightA" type="OmniLight3D" parent="PitchLights"]
position = Vector3(-10, 7, 0)
light_color = Color(0.38, 0.62, 1, 1)
light_energy = 3.5
light_bake_mode = 1
omni_range = 15.0
omni_attenuation = 1.5
shadow_enabled = true
[node name="MidfieldLightB" type="OmniLight3D" parent="PitchLights"]
position = Vector3(10, 7, 0)
light_color = Color(0.38, 0.62, 1, 1)
light_energy = 3.5
light_bake_mode = 1
omni_range = 15.0
omni_attenuation = 1.5
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_base")